Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` (#35469)

* Cleanup

* Fix
This commit is contained in:
Winkarst
2025-02-24 23:10:09 +03:00
committed by GitHub
parent 363eec1465
commit 059c64a75f

View File

@@ -1,6 +1,5 @@
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests
{
@@ -67,7 +66,7 @@ namespace Content.IntegrationTests.Tests
EntityUid pocketItem = default;
InventorySystem invSystem = default!;
var mapMan = server.ResolveDependency<IMapManager>();
var mapSystem = server.System<SharedMapSystem>();
var entityMan = server.ResolveDependency<IEntityManager>();
await server.WaitAssertion(() =>
@@ -129,7 +128,7 @@ namespace Content.IntegrationTests.Tests
Assert.That(!invSystem.TryGetSlotEntity(human, "pocket1", out _));
});
mapMan.DeleteMap(testMap.MapId);
mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();