Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` (#35469)
* Cleanup * Fix
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@@ -1,6 +1,5 @@
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests
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namespace Content.IntegrationTests.Tests
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{
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{
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@@ -67,7 +66,7 @@ namespace Content.IntegrationTests.Tests
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EntityUid pocketItem = default;
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EntityUid pocketItem = default;
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InventorySystem invSystem = default!;
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InventorySystem invSystem = default!;
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var mapMan = server.ResolveDependency<IMapManager>();
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var mapSystem = server.System<SharedMapSystem>();
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var entityMan = server.ResolveDependency<IEntityManager>();
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var entityMan = server.ResolveDependency<IEntityManager>();
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await server.WaitAssertion(() =>
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await server.WaitAssertion(() =>
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@@ -129,7 +128,7 @@ namespace Content.IntegrationTests.Tests
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Assert.That(!invSystem.TryGetSlotEntity(human, "pocket1", out _));
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Assert.That(!invSystem.TryGetSlotEntity(human, "pocket1", out _));
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});
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});
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mapMan.DeleteMap(testMap.MapId);
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mapSystem.DeleteMap(testMap.MapId);
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});
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});
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await pair.CleanReturnAsync();
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await pair.CleanReturnAsync();
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