Button to return to body
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@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Observer
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{
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@@ -12,6 +14,14 @@ namespace Content.Client.Observer
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public class GhostComponent : SharedGhostComponent
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{
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private GhostGui _gui;
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private bool _canReturnToBody = true;
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[ViewVariables(VVAccess.ReadOnly)]
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public override bool CanReturnToBody
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{
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get => _canReturnToBody;
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set {}
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}
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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@@ -34,7 +44,7 @@ namespace Content.Client.Observer
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new GhostGui();
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_gui = new GhostGui(this);
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}
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else
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{
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@@ -49,5 +59,18 @@ namespace Content.Client.Observer
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break;
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}
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}
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public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is GhostComponentState state)) return;
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_canReturnToBody = state.CanReturnToBody;
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if (_gui == null) return;
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_gui.ReturnToBody.Disabled = !_canReturnToBody;
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Client.Observer;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.IoC;
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@@ -6,13 +7,20 @@ namespace Content.Client.UserInterface
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{
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public class GhostGui : Control
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{
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public GhostGui()
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public Button ReturnToBody = new Button(){Text = "Return to body"};
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private GhostComponent _owner;
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public GhostGui(GhostComponent owner)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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MouseFilter = MouseFilterMode.Ignore;
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AddChild(new Label(){Text = "YES THIS IS GHOST WHOOOOOO"});
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ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
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AddChild(ReturnToBody);
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}
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}
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}
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56
Content.Server/Observer/GhostComponent.cs
Normal file
56
Content.Server/Observer/GhostComponent.cs
Normal file
@@ -0,0 +1,56 @@
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using System.Threading;
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using Content.Server.Players;
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using Content.Shared.Observer;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.Observer
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent
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{
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private bool _canReturnToBody = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public override bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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_canReturnToBody = value;
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Dirty();
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}
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}
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public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case ReturnToBodyComponentMessage reenter:
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if (!Owner.TryGetComponent(out IActorComponent actor) || !CanReturnToBody) break;
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if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
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{
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actor.playerSession.ContentData().Mind.UnVisit();
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}
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break;
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case PlayerDetachedMsg _:
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Timer.Spawn(100, Owner.Delete);
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break;
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default:
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break;
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}
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}
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}
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}
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@@ -41,5 +41,6 @@
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public const uint HANDHELD_LIGHT = 1036;
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public const uint PAPER = 1037;
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public const uint REAGENT_INJECTOR = 1038;
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public const uint GHOST = 1039;
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}
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}
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@@ -1,9 +1,32 @@
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using System;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Observer
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{
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public class SharedGhostComponent : Component
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{
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public override string Name => "Ghost";
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public override uint? NetID => ContentNetIDs.GHOST;
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public virtual bool CanReturnToBody { get; set; } = true;
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}
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[Serializable, NetSerializable]
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public class GhostComponentState : ComponentState
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{
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public bool CanReturnToBody { get; }
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public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
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{
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CanReturnToBody = canReturnToBody;
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}
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}
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[Serializable, NetSerializable]
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public class ReturnToBodyComponentMessage : ComponentMessage
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{
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public ReturnToBodyComponentMessage() => Directed = true;
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}
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}
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