Button to return to body

This commit is contained in:
zumorica
2020-03-03 19:10:07 +01:00
parent 6905394e8a
commit 055f09d501
5 changed files with 114 additions and 3 deletions

View File

@@ -5,6 +5,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Client.Observer
{
@@ -12,6 +14,14 @@ namespace Content.Client.Observer
public class GhostComponent : SharedGhostComponent
{
private GhostGui _gui;
private bool _canReturnToBody = true;
[ViewVariables(VVAccess.ReadOnly)]
public override bool CanReturnToBody
{
get => _canReturnToBody;
set {}
}
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
@@ -34,7 +44,7 @@ namespace Content.Client.Observer
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new GhostGui();
_gui = new GhostGui(this);
}
else
{
@@ -49,5 +59,18 @@ namespace Content.Client.Observer
break;
}
}
public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is GhostComponentState state)) return;
_canReturnToBody = state.CanReturnToBody;
if (_gui == null) return;
_gui.ReturnToBody.Disabled = !_canReturnToBody;
}
}
}

View File

@@ -1,3 +1,4 @@
using Content.Client.Observer;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
@@ -6,13 +7,20 @@ namespace Content.Client.UserInterface
{
public class GhostGui : Control
{
public GhostGui()
public Button ReturnToBody = new Button(){Text = "Return to body"};
private GhostComponent _owner;
public GhostGui(GhostComponent owner)
{
IoCManager.InjectDependencies(this);
_owner = owner;
MouseFilter = MouseFilterMode.Ignore;
AddChild(new Label(){Text = "YES THIS IS GHOST WHOOOOOO"});
ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
AddChild(ReturnToBody);
}
}
}

View File

@@ -0,0 +1,56 @@
using System.Threading;
using Content.Server.Players;
using Content.Shared.Observer;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.Observer
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent
{
private bool _canReturnToBody = true;
[ViewVariables(VVAccess.ReadWrite)]
public override bool CanReturnToBody
{
get => _canReturnToBody;
set
{
_canReturnToBody = value;
Dirty();
}
}
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case ReturnToBodyComponentMessage reenter:
if (!Owner.TryGetComponent(out IActorComponent actor) || !CanReturnToBody) break;
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
{
actor.playerSession.ContentData().Mind.UnVisit();
}
break;
case PlayerDetachedMsg _:
Timer.Spawn(100, Owner.Delete);
break;
default:
break;
}
}
}
}

View File

@@ -41,5 +41,6 @@
public const uint HANDHELD_LIGHT = 1036;
public const uint PAPER = 1037;
public const uint REAGENT_INJECTOR = 1038;
public const uint GHOST = 1039;
}
}

View File

@@ -1,9 +1,32 @@
using System;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Observer
{
public class SharedGhostComponent : Component
{
public override string Name => "Ghost";
public override uint? NetID => ContentNetIDs.GHOST;
public virtual bool CanReturnToBody { get; set; } = true;
}
[Serializable, NetSerializable]
public class GhostComponentState : ComponentState
{
public bool CanReturnToBody { get; }
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
{
CanReturnToBody = canReturnToBody;
}
}
[Serializable, NetSerializable]
public class ReturnToBodyComponentMessage : ComponentMessage
{
public ReturnToBodyComponentMessage() => Directed = true;
}
}