clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code * don't store components * brug * speedrun some sloth review
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@@ -3,7 +3,7 @@ using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Server.Research;
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namespace Content.Server.Research.Systems;
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public sealed partial class ResearchSystem
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{
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@@ -22,13 +22,15 @@ public sealed partial class ResearchSystem
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/// adding all technologies from the other that
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/// this one doesn't have.
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/// </summary>
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/// <param name="component"></param>
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/// <param name="otherDatabase">The other database</param>
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/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
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public void Sync(TechnologyDatabaseComponent component, TechnologyDatabaseComponent otherDatabase, bool twoway = true)
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{
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foreach (var tech in otherDatabase.TechnologyIds)
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{
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if (!component.IsTechnologyUnlocked(tech)) AddTechnology(component, tech);
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if (!component.IsTechnologyUnlocked(tech))
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AddTechnology(component, tech);
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}
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if (twoway)
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@@ -45,8 +47,10 @@ public sealed partial class ResearchSystem
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/// <returns>Whether it could sync or not</returns>
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public bool SyncWithServer(TechnologyDatabaseComponent component, ResearchClientComponent? clientComponent = null)
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{
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if (!Resolve(component.Owner, ref clientComponent, false)) return false;
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if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server?.Owner, out var clientDatabase)) return false;
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if (!Resolve(component.Owner, ref clientComponent, false))
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return false;
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if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server?.Owner, out var clientDatabase))
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return false;
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Sync(component, clientDatabase);
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@@ -56,11 +60,13 @@ public sealed partial class ResearchSystem
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/// <summary>
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/// If possible, unlocks a technology on this database.
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/// </summary>
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/// <param name="component"></param>
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/// <param name="technology"></param>
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/// <returns></returns>
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public bool UnlockTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
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{
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if (!component.CanUnlockTechnology(technology)) return false;
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if (!component.CanUnlockTechnology(technology))
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return false;
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AddTechnology(component, technology.ID);
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Dirty(component);
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@@ -70,6 +76,7 @@ public sealed partial class ResearchSystem
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/// <summary>
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/// Adds a technology to the database without checking if it could be unlocked.
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/// </summary>
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/// <param name="component"></param>
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/// <param name="technology"></param>
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public void AddTechnology(TechnologyDatabaseComponent component, string technology)
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{
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