Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work. Currently only stifles the scream _action_, not all emotes because if a mime can silently emote, so can gagged you! * fix comments * swap to inventory relay and make it more general such that specific emotes or emotes of a given category can be blocked * power gloves shouldn't block snapping * easy fixes * blockable emote event * pr comments, switch to using emote event mostly * pr comments add beforeEmoteEvent add emote blocker name to popup maybe some other stuff, I forget * get rid of emoteevent's source because I don't need it anymore * smol clean * formatting, style, and one minor thing where having a muzzle in your pocket would gag you
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@@ -8,6 +8,7 @@ using Content.Shared.Contraband;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Electrocution;
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using Content.Shared.Emoting;
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using Content.Shared.Explosion;
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using Content.Shared.Eye.Blinding.Systems;
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using Content.Shared.Flash;
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@@ -54,6 +55,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, IsEquippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, IsUnequippingTargetAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ChameleonControllerOutfitSelectedEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, BeforeEmoteEvent>(RelayInventoryEvent);
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, RefreshFrictionModifiersEvent>(RefRelayInventoryEvent);
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