Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work. Currently only stifles the scream _action_, not all emotes because if a mime can silently emote, so can gagged you! * fix comments * swap to inventory relay and make it more general such that specific emotes or emotes of a given category can be blocked * power gloves shouldn't block snapping * easy fixes * blockable emote event * pr comments, switch to using emote event mostly * pr comments add beforeEmoteEvent add emote blocker name to popup maybe some other stuff, I forget * get rid of emoteevent's source because I don't need it anymore * smol clean * formatting, style, and one minor thing where having a muzzle in your pocket would gag you
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Content.Shared/Emoting/EmoteEvents.cs
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27
Content.Shared/Emoting/EmoteEvents.cs
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Inventory;
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namespace Content.Shared.Emoting;
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public sealed class EmoteAttemptEvent(EntityUid uid) : CancellableEntityEventArgs
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{
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public EntityUid Uid { get; } = uid;
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}
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/// <summary>
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/// An event raised just before an emote is performed, providing systems with an opportunity to cancel the emote's performance.
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/// </summary>
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[ByRefEvent]
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public sealed class BeforeEmoteEvent(EntityUid source, EmotePrototype emote)
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: CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public readonly EntityUid Source = source;
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public readonly EmotePrototype Emote = emote;
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/// <summary>
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/// The equipment that is blocking emoting. Should only be non-null if the event was canceled.
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/// </summary>
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public EntityUid? Blocker = null;
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public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
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}
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