Technology Disks (#13077)

* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
This commit is contained in:
Nemanja
2022-12-20 17:39:57 -05:00
committed by GitHub
parent 88ed188b42
commit 050e157005
34 changed files with 659 additions and 151 deletions

View File

@@ -0,0 +1,75 @@
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Research.Systems;
public abstract class SharedResearchSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentGetState>(OnTechnologyGetState);
SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentHandleState>(OnTechnologyHandleState);
}
private void OnTechnologyHandleState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentHandleState args)
{
if (args.Current is not TechnologyDatabaseState state)
return;
component.TechnologyIds = new (state.Technologies);
component.RecipeIds = new(state.Recipes);
}
private void OnTechnologyGetState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentGetState args)
{
args.State = new TechnologyDatabaseState(component.TechnologyIds, component.RecipeIds);
}
/// <summary>
/// Returns whether a technology is unlocked on this database or not.
/// </summary>
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(EntityUid uid, string technologyId, TechnologyDatabaseComponent? component = null)
{
return Resolve(uid, ref component) && component.TechnologyIds.Contains(technologyId);
}
/// <summary>
/// Returns whether a technology is unlocked on this database or not.
/// </summary>
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(EntityUid uid, TechnologyPrototype technologyId, TechnologyDatabaseComponent? component = null)
{
return Resolve(uid, ref component) && IsTechnologyUnlocked(uid, technologyId.ID, component);
}
/// <summary>
/// Returns whether a technology can be unlocked on this database,
/// taking parent technologies into account.
/// </summary>
/// <returns>Whether it could be unlocked or not</returns>
public bool CanUnlockTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (IsTechnologyUnlocked(uid, technology.ID, component))
return false;
foreach (var technologyId in technology.RequiredTechnologies)
{
_prototypeManager.TryIndex(technologyId, out TechnologyPrototype? requiredTechnology);
if (requiredTechnology == null)
return false;
if (!IsTechnologyUnlocked(uid, requiredTechnology.ID, component))
return false;
}
return true;
}
}