Technology Disks (#13077)

* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
This commit is contained in:
Nemanja
2022-12-20 17:39:57 -05:00
committed by GitHub
parent 88ed188b42
commit 050e157005
34 changed files with 659 additions and 151 deletions

View File

@@ -1,66 +0,0 @@
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Research.Components
{
[NetworkedComponent()]
public abstract class SharedTechnologyDatabaseComponent : Component
{
[DataField("technologies", customTypeSerializer: typeof(PrototypeIdListSerializer<TechnologyPrototype>))]
public readonly List<string> TechnologyIds = new();
/// <summary>
/// Returns whether a technology is unlocked on this database or not.
/// </summary>
/// <param name="technology">The technology to be checked</param>
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(string technologyId)
{
return TechnologyIds.Contains(technologyId);
}
/// <summary>
/// Returns whether a technology can be unlocked on this database,
/// taking parent technologies into account.
/// </summary>
/// <param name="technology">The technology to be checked</param>
/// <returns>Whether it could be unlocked or not</returns>
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
if (IsTechnologyUnlocked(technology.ID)) return false;
var protoMan = IoCManager.Resolve<IPrototypeManager>();
foreach (var technologyId in technology.RequiredTechnologies)
{
protoMan.TryIndex(technologyId, out TechnologyPrototype? requiredTechnology);
if (requiredTechnology == null)
return false;
if (!IsTechnologyUnlocked(requiredTechnology.ID))
return false;
}
return true;
}
}
[Serializable, NetSerializable]
public sealed class TechnologyDatabaseState : ComponentState
{
public List<string> Technologies;
public TechnologyDatabaseState(List<string> technologies)
{
Technologies = technologies;
}
public TechnologyDatabaseState(List<TechnologyPrototype> technologies)
{
Technologies = new List<string>();
foreach (var technology in technologies)
{
Technologies.Add(technology.ID);
}
}
}
}

View File

@@ -0,0 +1,30 @@
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Research.Components
{
[RegisterComponent, NetworkedComponent]
public sealed class TechnologyDatabaseComponent : Component
{
[DataField("technologyIds", customTypeSerializer: typeof(PrototypeIdListSerializer<TechnologyPrototype>))]
public List<string> TechnologyIds = new();
[DataField("recipeIds", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
public List<string> RecipeIds = new();
}
[Serializable, NetSerializable]
public sealed class TechnologyDatabaseState : ComponentState
{
public List<string> Technologies;
public List<string> Recipes;
public TechnologyDatabaseState(List<string> technologies, List<string> recipes)
{
Technologies = technologies;
Recipes = recipes;
}
}
}