Technology Disks (#13077)

* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
This commit is contained in:
Nemanja
2022-12-20 17:39:57 -05:00
committed by GitHub
parent 88ed188b42
commit 050e157005
34 changed files with 659 additions and 151 deletions

View File

@@ -0,0 +1,94 @@
using System.Linq;
using Content.Server.Popups;
using Content.Server.Research.Components;
using Content.Server.Research.Systems;
using Content.Server.Research.TechnologyDisk.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Research.TechnologyDisk.Systems;
public sealed class TechnologyDiskSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ResearchSystem _research = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<TechnologyDiskComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<TechnologyDiskComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<TechnologyDiskComponent, MapInitEvent>(OnMapInit);
}
private void OnAfterInteract(EntityUid uid, TechnologyDiskComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target is not { } target)
return;
if (!HasComp<ResearchServerComponent>(target) || !TryComp<TechnologyDatabaseComponent>(target, out var database))
return;
if (component.Recipes != null)
{
foreach (var recipe in component.Recipes)
{
_research.AddLatheRecipe(database, recipe, false);
}
Dirty(database);
}
_popup.PopupEntity(Loc.GetString("tech-disk-inserted"), target, args.User);
EntityManager.DeleteEntity(uid);
args.Handled = true;
}
private void OnExamine(EntityUid uid, TechnologyDiskComponent component, ExaminedEvent args)
{
var message = Loc.GetString("tech-disk-examine-none");
if (component.Recipes != null && component.Recipes.Any())
{
var prototype = _prototype.Index<LatheRecipePrototype>(component.Recipes[0]);
var resultPrototype = _prototype.Index<EntityPrototype>(prototype.Result);
message = Loc.GetString("tech-disk-examine", ("result", resultPrototype.Name));
if (component.Recipes.Count > 1) //idk how to do this well. sue me.
message += " " + Loc.GetString("tech-disk-examine-more");
}
args.PushMarkup(message);
}
private void OnMapInit(EntityUid uid, TechnologyDiskComponent component, MapInitEvent args)
{
if (component.Recipes != null)
return;
//get a list of every distinct recipe in all the technologies.
var allTechs = new List<string>();
foreach (var tech in _prototype.EnumeratePrototypes<TechnologyPrototype>())
{
allTechs.AddRange(tech.UnlockedRecipes);
}
allTechs = allTechs.Distinct().ToList();
//get a list of every distinct unlocked tech across all databases
var allUnlocked = new List<string>();
foreach (var database in EntityQuery<TechnologyDatabaseComponent>())
{
allUnlocked.AddRange(database.RecipeIds);
}
allUnlocked = allUnlocked.Distinct().ToList();
//make a list of every single non-unlocked tech
var validTechs = allTechs.Where(tech => !allUnlocked.Contains(tech)).ToList();
//pick one
component.Recipes = new();
component.Recipes.Add(_random.Pick(validTechs));
}
}