Fix pickup animation incorrect coordinate usage.

Animation finalPosition was world position, while initialPosition was local position.
This commit is contained in:
Vera Aguilera Puerto
2021-08-06 18:11:39 +02:00
parent 9927584d86
commit 0501ae4b89
5 changed files with 11 additions and 7 deletions

View File

@@ -923,10 +923,10 @@ namespace Content.Shared.Hands.Components
public class PickupAnimationMessage : EntityEventArgs
{
public EntityUid EntityUid { get; }
public EntityCoordinates InitialPosition { get; }
public MapCoordinates InitialPosition { get; }
public Vector2 PickupDirection { get; }
public PickupAnimationMessage(EntityUid entityUid, Vector2 pickupDirection, EntityCoordinates initialPosition)
public PickupAnimationMessage(EntityUid entityUid, Vector2 pickupDirection, MapCoordinates initialPosition)
{
EntityUid = entityUid;
PickupDirection = pickupDirection;