Fix pickup animation incorrect coordinate usage.
Animation finalPosition was world position, while initialPosition was local position.
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@@ -923,10 +923,10 @@ namespace Content.Shared.Hands.Components
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public class PickupAnimationMessage : EntityEventArgs
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{
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public EntityUid EntityUid { get; }
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public EntityCoordinates InitialPosition { get; }
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public MapCoordinates InitialPosition { get; }
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public Vector2 PickupDirection { get; }
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public PickupAnimationMessage(EntityUid entityUid, Vector2 pickupDirection, EntityCoordinates initialPosition)
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public PickupAnimationMessage(EntityUid entityUid, Vector2 pickupDirection, MapCoordinates initialPosition)
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{
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EntityUid = entityUid;
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PickupDirection = pickupDirection;
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