Fix pickup animation incorrect coordinate usage.

Animation finalPosition was world position, while initialPosition was local position.
This commit is contained in:
Vera Aguilera Puerto
2021-08-06 18:11:39 +02:00
parent 9927584d86
commit 0501ae4b89
5 changed files with 11 additions and 7 deletions

View File

@@ -86,15 +86,15 @@ namespace Content.Server.Hands.Components
protected override void HandlePickupAnimation(IEntity entity)
{
var pickupDirection = Owner.Transform.WorldPosition;
var pickupDirection = Owner.Transform.MapPosition.Position;
var outermostEntity = entity;
while (outermostEntity.TryGetContainer(out var container)) //TODO: Use WorldPosition instead of this loop
outermostEntity = container.Owner;
var initialPosition = outermostEntity.Transform.Coordinates;
var initialPosition = outermostEntity.Transform.MapPosition;
if (pickupDirection == initialPosition.ToMapPos(Owner.EntityManager))
if (pickupDirection == initialPosition.Position)
return;
Owner.EntityManager.EntityNetManager!.SendSystemNetworkMessage(