Fix pickup animation incorrect coordinate usage.
Animation finalPosition was world position, while initialPosition was local position.
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@@ -86,15 +86,15 @@ namespace Content.Server.Hands.Components
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protected override void HandlePickupAnimation(IEntity entity)
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{
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var pickupDirection = Owner.Transform.WorldPosition;
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var pickupDirection = Owner.Transform.MapPosition.Position;
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var outermostEntity = entity;
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while (outermostEntity.TryGetContainer(out var container)) //TODO: Use WorldPosition instead of this loop
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outermostEntity = container.Owner;
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var initialPosition = outermostEntity.Transform.Coordinates;
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var initialPosition = outermostEntity.Transform.MapPosition;
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if (pickupDirection == initialPosition.ToMapPos(Owner.EntityManager))
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if (pickupDirection == initialPosition.Position)
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return;
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Owner.EntityManager.EntityNetManager!.SendSystemNetworkMessage(
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