Fix pickup animation incorrect coordinate usage.
Animation finalPosition was world position, while initialPosition was local position.
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@@ -11,7 +11,7 @@ namespace Content.Client.Animations
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{
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public static class ReusableAnimations
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{
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public static void AnimateEntityPickup(IEntity entity, EntityCoordinates initialPosition, Vector2 finalPosition)
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public static void AnimateEntityPickup(IEntity entity, MapCoordinates initialPosition, Vector2 finalPosition)
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{
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var animatableClone = entity.EntityManager.SpawnEntity("clientsideclone", initialPosition);
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animatableClone.Name = entity.Name;
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