Fix pickup animation incorrect coordinate usage.

Animation finalPosition was world position, while initialPosition was local position.
This commit is contained in:
Vera Aguilera Puerto
2021-08-06 18:11:39 +02:00
parent 9927584d86
commit 0501ae4b89
5 changed files with 11 additions and 7 deletions

View File

@@ -11,7 +11,7 @@ namespace Content.Client.Animations
{
public static class ReusableAnimations
{
public static void AnimateEntityPickup(IEntity entity, EntityCoordinates initialPosition, Vector2 finalPosition)
public static void AnimateEntityPickup(IEntity entity, MapCoordinates initialPosition, Vector2 finalPosition)
{
var animatableClone = entity.EntityManager.SpawnEntity("clientsideclone", initialPosition);
animatableClone.Name = entity.Name;