Dice roll popup, some DiceSystem cleanup.

This commit is contained in:
Vera Aguilera Puerto
2021-09-21 17:04:16 +02:00
parent cab0b4fc93
commit 04ea6a66f6
3 changed files with 38 additions and 10 deletions

View File

@@ -1,3 +1,5 @@
using System;
using Content.Server.Notification;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
@@ -22,23 +24,17 @@ namespace Content.Server.Dice
{
base.Initialize();
SubscribeLocalEvent<DiceComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DiceComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<DiceComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<DiceComponent, LandEvent>(OnLand);
SubscribeLocalEvent<DiceComponent, ExaminedEvent>(OnExamined);
}
public void Roll(EntityUid uid, DiceComponent die)
private void OnComponentInit(EntityUid uid, DiceComponent component, ComponentInit args)
{
die.CurrentSide = _random.Next(1, (die.Sides/die.Step)+1) * die.Step;
SoundSystem.Play(Filter.Pvs(die.Owner), die.Sound.GetSound(), die.Owner, AudioHelpers.WithVariation(0.05f));
if (!ComponentManager.TryGetComponent(uid, out SpriteComponent? sprite))
return;
// TODO DICE: Use a visualizer instead.
sprite.LayerSetState(0, $"d{die.Sides}{die.CurrentSide}");
if (component.CurrentSide > component.Sides)
component.CurrentSide = component.Sides;
}
private void OnActivate(EntityUid uid, DiceComponent component, ActivateInWorldEvent args)
@@ -62,5 +58,31 @@ namespace Content.Server.Dice
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-1", ("sidesAmount", dice.Sides)));
args.PushMarkup(Loc.GetString("dice-component-on-examine-message-part-2", ("currentSide", dice.CurrentSide)));
}
public void SetCurrentSide(EntityUid uid, int side, DiceComponent? die = null, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref die, ref sprite))
return;
side = Math.Min(Math.Max(side, 1), die.Sides);
side += side % die.Step;
die.CurrentSide = side;
// TODO DICE: Use a visualizer instead.
sprite.LayerSetState(0, $"d{die.Sides}{die.CurrentSide}");
}
public void Roll(EntityUid uid, DiceComponent? die = null)
{
if (!Resolve(uid, ref die))
return;
var roll = _random.Next(1, die.Sides/die.Step+1) * die.Step;
SetCurrentSide(uid, roll, die);
die.Owner.PopupMessageEveryone(Loc.GetString("dice-component-on-roll-land", ("die", die.Owner), ("currentSide", die.CurrentSide)));
SoundSystem.Play(Filter.Pvs(die.Owner), die.Sound.GetSound(), die.Owner, AudioHelpers.WithVariation(0.05f));
}
}
}