Fix lsobjectives target player logic (#36398)
* Fix lsobjectives target player logic * Logic 3.0
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@@ -5,6 +5,7 @@ using Content.Shared.Mind;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Objectives.Systems;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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namespace Content.Server.Objectives.Commands
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namespace Content.Server.Objectives.Commands
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{
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{
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@@ -18,8 +19,13 @@ namespace Content.Server.Objectives.Commands
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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var player = shell.Player;
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ICommonSession? player;
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if (player == null || !_players.TryGetSessionByUsername(args[0], out player))
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if (args.Length > 0)
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_players.TryGetSessionByUsername(args[0], out player);
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else
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player = shell.Player;
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if (player == null)
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{
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{
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shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist"));
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shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist"));
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return;
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return;
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