@@ -1,12 +1,11 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Simple sound emitter that emits sound on entity pickup
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class EmitSoundOnPickupComponent : BaseEmitSoundComponent
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{
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/// <summary>
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/// Simple sound emitter that emits sound on entity pickup
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class EmitSoundOnPickupComponent : BaseEmitSoundComponent
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{
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}
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}
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