@@ -0,0 +1,22 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.Sound.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class EmitSoundOnCollideComponent : BaseEmitSoundComponent
|
||||
{
|
||||
public static readonly TimeSpan CollideCooldown = TimeSpan.FromSeconds(0.2);
|
||||
|
||||
/// <summary>
|
||||
/// Minimum velocity required for the sound to play.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")]
|
||||
public float MinimumVelocity = 0.25f;
|
||||
|
||||
/// <summary>
|
||||
/// To avoid sound spam add a cooldown to it.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("nextSound", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan NextSound;
|
||||
}
|
||||
Reference in New Issue
Block a user