Fix ranged weapons getting stuck down.
Thanks ShadowCommander for figuring this one out.
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@@ -40,7 +40,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var canFireSemi = _isFirstShot;
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var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
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if (!_combatModeSystem.IsInCombatMode() && state != BoundKeyState.Down)
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if (!_combatModeSystem.IsInCombatMode() || state != BoundKeyState.Down)
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{
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_isFirstShot = true;
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_blocked = false;
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