Don't apply toggleclothing in state handling (#22347)
Wasn't sure where to put it but this seems least likely to break stuff.
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@@ -152,6 +152,10 @@ public sealed class ToggleableClothingSystem : EntitySystem
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/// </summary>
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/// </summary>
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private void OnToggleableUnequip(EntityUid uid, ToggleableClothingComponent component, GotUnequippedEvent args)
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private void OnToggleableUnequip(EntityUid uid, ToggleableClothingComponent component, GotUnequippedEvent args)
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{
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{
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// If it's a part of PVS departure then don't handle it.
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if (_timing.ApplyingState)
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return;
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// If the attached clothing is not currently in the container, this just assumes that it is currently equipped.
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// If the attached clothing is not currently in the container, this just assumes that it is currently equipped.
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// This should maybe double check that the entity currently in the slot is actually the attached clothing, but
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// This should maybe double check that the entity currently in the slot is actually the attached clothing, but
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// if its not, then something else has gone wrong already...
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// if its not, then something else has gone wrong already...
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