Predicted movement opening lockers (#24937)

Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
This commit is contained in:
metalgearsloth
2024-02-04 13:23:16 +11:00
committed by GitHub
parent 7d1567281f
commit 042feae2e9
4 changed files with 20 additions and 6 deletions

View File

@@ -17,6 +17,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });

View File

@@ -33,6 +33,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
base.Initialize();
/* CompRef things */
SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });

View File

@@ -14,7 +14,7 @@ public abstract partial class SharedEntityStorageComponent : Component
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
public TimeSpan NextInternalOpenAttempt;
/// <summary>
/// Collision masks that get removed when the storage gets opened.
@@ -139,13 +139,16 @@ public sealed class EntityStorageComponentState : ComponentState
public float EnteringRange;
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange)
public TimeSpan NextInternalOpenAttempt;
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, TimeSpan nextInternalOpenAttempt)
{
Open = open;
Capacity = capacity;
IsCollidableWhenOpen = isCollidableWhenOpen;
OpenOnMove = openOnMove;
EnteringRange = enteringRange;
NextInternalOpenAttempt = nextInternalOpenAttempt;
}
}

View File

@@ -48,13 +48,19 @@ public abstract class SharedEntityStorageSystem : EntitySystem
public const string ContainerName = "entity_storage";
protected void OnEntityUnpausedEvent(EntityUid uid, SharedEntityStorageComponent component, EntityUnpausedEvent args)
{
component.NextInternalOpenAttempt += args.PausedTime;
}
protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
{
args.State = new EntityStorageComponentState(component.Open,
component.Capacity,
component.IsCollidableWhenOpen,
component.OpenOnMove,
component.EnteringRange);
component.EnteringRange,
component.NextInternalOpenAttempt);
}
protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
@@ -66,6 +72,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
component.OpenOnMove = state.OpenOnMove;
component.EnteringRange = state.EnteringRange;
component.NextInternalOpenAttempt = state.NextInternalOpenAttempt;
}
protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
@@ -123,10 +130,12 @@ public abstract class SharedEntityStorageSystem : EntitySystem
if (!HasComp<HandsComponent>(args.Entity))
return;
if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
if (_timing.CurTime < component.NextInternalOpenAttempt)
return;
component.LastInternalOpenAttempt = _timing.CurTime;
component.NextInternalOpenAttempt = _timing.CurTime + SharedEntityStorageComponent.InternalOpenAttemptDelay;
Dirty(uid, component);
if (component.OpenOnMove)
{
TryOpenStorage(args.Entity, uid);
@@ -259,7 +268,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
ModifyComponents(uid, component);
if (_net.IsClient && _timing.IsFirstTimePredicted)
_audio.PlayPvs(component.CloseSound, uid);
component.LastInternalOpenAttempt = default;
var afterev = new StorageAfterCloseEvent();
RaiseLocalEvent(uid, ref afterev);
}