Predicted movement opening lockers (#24937)

Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
This commit is contained in:
metalgearsloth
2024-02-04 13:23:16 +11:00
committed by GitHub
parent 7d1567281f
commit 042feae2e9
4 changed files with 20 additions and 6 deletions

View File

@@ -48,13 +48,19 @@ public abstract class SharedEntityStorageSystem : EntitySystem
public const string ContainerName = "entity_storage";
protected void OnEntityUnpausedEvent(EntityUid uid, SharedEntityStorageComponent component, EntityUnpausedEvent args)
{
component.NextInternalOpenAttempt += args.PausedTime;
}
protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
{
args.State = new EntityStorageComponentState(component.Open,
component.Capacity,
component.IsCollidableWhenOpen,
component.OpenOnMove,
component.EnteringRange);
component.EnteringRange,
component.NextInternalOpenAttempt);
}
protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
@@ -66,6 +72,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
component.OpenOnMove = state.OpenOnMove;
component.EnteringRange = state.EnteringRange;
component.NextInternalOpenAttempt = state.NextInternalOpenAttempt;
}
protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
@@ -123,10 +130,12 @@ public abstract class SharedEntityStorageSystem : EntitySystem
if (!HasComp<HandsComponent>(args.Entity))
return;
if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
if (_timing.CurTime < component.NextInternalOpenAttempt)
return;
component.LastInternalOpenAttempt = _timing.CurTime;
component.NextInternalOpenAttempt = _timing.CurTime + SharedEntityStorageComponent.InternalOpenAttemptDelay;
Dirty(uid, component);
if (component.OpenOnMove)
{
TryOpenStorage(args.Entity, uid);
@@ -259,7 +268,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
ModifyComponents(uid, component);
if (_net.IsClient && _timing.IsFirstTimePredicted)
_audio.PlayPvs(component.CloseSound, uid);
component.LastInternalOpenAttempt = default;
var afterev = new StorageAfterCloseEvent();
RaiseLocalEvent(uid, ref afterev);
}