Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me. EntityStorage is still pretty skrunkly but this fixes the main issue I think.
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@@ -33,6 +33,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
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base.Initialize();
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/* CompRef things */
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SubscribeLocalEvent<EntityStorageComponent, EntityUnpausedEvent>(OnEntityUnpausedEvent);
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SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });
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