Medibot Fix (#18063)

This commit is contained in:
Arendian
2023-07-15 21:59:45 +02:00
committed by GitHub
parent b3a1b97919
commit 040cfe3aae
5 changed files with 31 additions and 25 deletions

View File

@@ -53,8 +53,6 @@ public sealed class MedibotInjectOperator : HTNOperator
if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
return HTNOperatorStatus.Failed;
// To avoid spam, the rest of this needs fixing.
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
return HTNOperatorStatus.Failed;
@@ -65,18 +63,14 @@ public sealed class MedibotInjectOperator : HTNOperator
if (!_interaction.InRangeUnobstructed(owner, target))
return HTNOperatorStatus.Failed;
// if emagged, always treat below-crit as injured (give funny juice to healthy people)
var total = damage.TotalDamage;
if (_entMan.HasComponent<EmaggedComponent>(owner) && total < MedibotComponent.EmergencyMedDamageThreshold)
{
total = MedibotComponent.EmergencyMedDamageThreshold;
}
if (total == 0)
return HTNOperatorStatus.Failed;
if (total >= MedibotComponent.EmergencyMedDamageThreshold)
{
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);
@@ -84,8 +78,9 @@ public sealed class MedibotInjectOperator : HTNOperator
return HTNOperatorStatus.Finished;
}
if (total >= MedibotComponent.StandardMedDamageThreshold)
if (total >= MedibotComponent.StandardMedDamageThreshold && total <= MedibotComponent.StandardMedDamageThresholdStop)
{
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target);

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@@ -6,6 +6,8 @@ using Content.Server.NPC.Pathfinding;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Components;
using Content.Shared.Silicons.Bots;
using Content.Shared.Emag.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
@@ -54,10 +56,16 @@ public sealed class PickNearbyInjectableOperator : HTNOperator
if (mobState.HasComponent(entity) &&
injectQuery.HasComponent(entity) &&
damageQuery.TryGetComponent(entity, out var damage) &&
damage.TotalDamage > 0 &&
!recentlyInjected.HasComponent(entity))
//Only go towards a target if the bot can actually help them or if the medibot is emagged
if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
_entManager.HasComponent<EmaggedComponent>(owner))
{
var path = await _pathfinding.GetPath(owner, entity, SharedInteractionSystem.InteractionRange, cancelToken);
//Needed to make sure it doesn't sometimes stop right outside it's interaction range
var pathRange = SharedInteractionSystem.InteractionRange - 1f;
var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
if (path.Result == PathResult.NoPath)
continue;

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@@ -19,7 +19,7 @@ public sealed class MedibotComponent : Component
public string StandardMed = "Tricordrazine";
[DataField("standardMedAmount")]
public float StandardMedAmount = 15f;
public float StandardMedAmount = 30f;
/// <summary>
/// Med the bot will inject when OVER the emergency med damage threshold.
@@ -36,6 +36,7 @@ public sealed class MedibotComponent : Component
[DataField("injectSound")]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
public const float StandardMedDamageThreshold = 50f;
public const float StandardMedDamageThreshold = 0f;
public const float StandardMedDamageThresholdStop = 50f;
public const float EmergencyMedDamageThreshold = 100f;
}

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@@ -246,7 +246,7 @@
- type: EmaggableMedibot
# when you are fine, medibot will help you go sleep
standardMed: ChloralHydrate
standardMedAmount: 5
standardMedAmount: 15
# when you are crit, medibot will help you have fun
emergencyMed: SpaceDrugs
emergencyMedAmount: 25
@@ -260,6 +260,8 @@
- type: Construction
graph: MediBot
node: bot
- type: NoSlip
- type: Anchorable
- type: InteractionPopup
interactSuccessString: petting-success-medibot
interactFailureString: petting-failure-medibot

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@@ -11,8 +11,8 @@
branches:
- tasks:
- id: PickNearbyInjectablePrimitive
- id: MedibotSpeakPrimitive
- id: MoveToAccessiblePrimitive
- id: MedibotSpeakPrimitive
- id: SetIdleTimePrimitive
- id: WaitIdleTimePrimitive
- id: MedibotInjectPrimitive