Medibot Fix (#18063)

This commit is contained in:
Arendian
2023-07-15 21:59:45 +02:00
committed by GitHub
parent b3a1b97919
commit 040cfe3aae
5 changed files with 31 additions and 25 deletions

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@@ -53,8 +53,6 @@ public sealed class MedibotInjectOperator : HTNOperator
if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp)) if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
return HTNOperatorStatus.Failed; return HTNOperatorStatus.Failed;
// To avoid spam, the rest of this needs fixing.
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage)) if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
return HTNOperatorStatus.Failed; return HTNOperatorStatus.Failed;
@@ -65,18 +63,14 @@ public sealed class MedibotInjectOperator : HTNOperator
if (!_interaction.InRangeUnobstructed(owner, target)) if (!_interaction.InRangeUnobstructed(owner, target))
return HTNOperatorStatus.Failed; return HTNOperatorStatus.Failed;
// if emagged, always treat below-crit as injured (give funny juice to healthy people)
var total = damage.TotalDamage; var total = damage.TotalDamage;
if (_entMan.HasComponent<EmaggedComponent>(owner) && total < MedibotComponent.EmergencyMedDamageThreshold)
{
total = MedibotComponent.EmergencyMedDamageThreshold;
}
if (total == 0) if (total == 0)
return HTNOperatorStatus.Failed; return HTNOperatorStatus.Failed;
if (total >= MedibotComponent.EmergencyMedDamageThreshold) if (total >= MedibotComponent.EmergencyMedDamageThreshold)
{ {
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted); _solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target); _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target); _audio.PlayPvs(botComp.InjectSound, target);
@@ -84,8 +78,9 @@ public sealed class MedibotInjectOperator : HTNOperator
return HTNOperatorStatus.Finished; return HTNOperatorStatus.Finished;
} }
if (total >= MedibotComponent.StandardMedDamageThreshold) if (total >= MedibotComponent.StandardMedDamageThreshold && total <= MedibotComponent.StandardMedDamageThresholdStop)
{ {
_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted); _solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target); _popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
_audio.PlayPvs(botComp.InjectSound, target); _audio.PlayPvs(botComp.InjectSound, target);

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@@ -6,6 +6,8 @@ using Content.Server.NPC.Pathfinding;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Silicons.Bots;
using Content.Shared.Emag.Components;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
@@ -54,21 +56,27 @@ public sealed class PickNearbyInjectableOperator : HTNOperator
if (mobState.HasComponent(entity) && if (mobState.HasComponent(entity) &&
injectQuery.HasComponent(entity) && injectQuery.HasComponent(entity) &&
damageQuery.TryGetComponent(entity, out var damage) && damageQuery.TryGetComponent(entity, out var damage) &&
damage.TotalDamage > 0 &&
!recentlyInjected.HasComponent(entity)) !recentlyInjected.HasComponent(entity))
{ //Only go towards a target if the bot can actually help them or if the medibot is emagged
var path = await _pathfinding.GetPath(owner, entity, SharedInteractionSystem.InteractionRange, cancelToken); if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
if (path.Result == PathResult.NoPath) damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
continue; _entManager.HasComponent<EmaggedComponent>(owner))
return (true, new Dictionary<string, object>()
{ {
{TargetKey, entity}, //Needed to make sure it doesn't sometimes stop right outside it's interaction range
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates}, var pathRange = SharedInteractionSystem.InteractionRange - 1f;
{NPCBlackboard.PathfindKey, path}, var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
});
} if (path.Result == PathResult.NoPath)
continue;
return (true, new Dictionary<string, object>()
{
{TargetKey, entity},
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
{NPCBlackboard.PathfindKey, path},
});
}
} }
return (false, null); return (false, null);

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@@ -19,7 +19,7 @@ public sealed class MedibotComponent : Component
public string StandardMed = "Tricordrazine"; public string StandardMed = "Tricordrazine";
[DataField("standardMedAmount")] [DataField("standardMedAmount")]
public float StandardMedAmount = 15f; public float StandardMedAmount = 30f;
/// <summary> /// <summary>
/// Med the bot will inject when OVER the emergency med damage threshold. /// Med the bot will inject when OVER the emergency med damage threshold.
@@ -36,6 +36,7 @@ public sealed class MedibotComponent : Component
[DataField("injectSound")] [DataField("injectSound")]
public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg"); public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
public const float StandardMedDamageThreshold = 50f; public const float StandardMedDamageThreshold = 0f;
public const float StandardMedDamageThresholdStop = 50f;
public const float EmergencyMedDamageThreshold = 100f; public const float EmergencyMedDamageThreshold = 100f;
} }

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@@ -246,7 +246,7 @@
- type: EmaggableMedibot - type: EmaggableMedibot
# when you are fine, medibot will help you go sleep # when you are fine, medibot will help you go sleep
standardMed: ChloralHydrate standardMed: ChloralHydrate
standardMedAmount: 5 standardMedAmount: 15
# when you are crit, medibot will help you have fun # when you are crit, medibot will help you have fun
emergencyMed: SpaceDrugs emergencyMed: SpaceDrugs
emergencyMedAmount: 25 emergencyMedAmount: 25
@@ -260,6 +260,8 @@
- type: Construction - type: Construction
graph: MediBot graph: MediBot
node: bot node: bot
- type: NoSlip
- type: Anchorable
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: petting-success-medibot interactSuccessString: petting-success-medibot
interactFailureString: petting-failure-medibot interactFailureString: petting-failure-medibot

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@@ -11,8 +11,8 @@
branches: branches:
- tasks: - tasks:
- id: PickNearbyInjectablePrimitive - id: PickNearbyInjectablePrimitive
- id: MedibotSpeakPrimitive
- id: MoveToAccessiblePrimitive - id: MoveToAccessiblePrimitive
- id: MedibotSpeakPrimitive
- id: SetIdleTimePrimitive - id: SetIdleTimePrimitive
- id: WaitIdleTimePrimitive - id: WaitIdleTimePrimitive
- id: MedibotInjectPrimitive - id: MedibotInjectPrimitive