Medibot Fix (#18063)
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@@ -53,8 +53,6 @@ public sealed class MedibotInjectOperator : HTNOperator
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if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
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if (!_entMan.TryGetComponent<MedibotComponent>(owner, out var botComp))
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return HTNOperatorStatus.Failed;
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return HTNOperatorStatus.Failed;
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// To avoid spam, the rest of this needs fixing.
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
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if (!_entMan.TryGetComponent<DamageableComponent>(target, out var damage))
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return HTNOperatorStatus.Failed;
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return HTNOperatorStatus.Failed;
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@@ -65,18 +63,14 @@ public sealed class MedibotInjectOperator : HTNOperator
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if (!_interaction.InRangeUnobstructed(owner, target))
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if (!_interaction.InRangeUnobstructed(owner, target))
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return HTNOperatorStatus.Failed;
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return HTNOperatorStatus.Failed;
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// if emagged, always treat below-crit as injured (give funny juice to healthy people)
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var total = damage.TotalDamage;
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var total = damage.TotalDamage;
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if (_entMan.HasComponent<EmaggedComponent>(owner) && total < MedibotComponent.EmergencyMedDamageThreshold)
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{
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total = MedibotComponent.EmergencyMedDamageThreshold;
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}
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if (total == 0)
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if (total == 0)
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return HTNOperatorStatus.Failed;
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return HTNOperatorStatus.Failed;
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if (total >= MedibotComponent.EmergencyMedDamageThreshold)
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if (total >= MedibotComponent.EmergencyMedDamageThreshold)
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{
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{
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
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_solution.TryAddReagent(target, injectable, botComp.EmergencyMed, botComp.EmergencyMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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@@ -84,8 +78,9 @@ public sealed class MedibotInjectOperator : HTNOperator
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return HTNOperatorStatus.Finished;
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return HTNOperatorStatus.Finished;
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}
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}
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if (total >= MedibotComponent.StandardMedDamageThreshold)
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if (total >= MedibotComponent.StandardMedDamageThreshold && total <= MedibotComponent.StandardMedDamageThresholdStop)
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{
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{
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_entMan.EnsureComponent<NPCRecentlyInjectedComponent>(target);
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_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
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_solution.TryAddReagent(target, injectable, botComp.StandardMed, botComp.StandardMedAmount, out var accepted);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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_audio.PlayPvs(botComp.InjectSound, target);
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@@ -6,6 +6,8 @@ using Content.Server.NPC.Pathfinding;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Silicons.Bots;
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using Content.Shared.Emag.Components;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
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@@ -54,10 +56,16 @@ public sealed class PickNearbyInjectableOperator : HTNOperator
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if (mobState.HasComponent(entity) &&
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if (mobState.HasComponent(entity) &&
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injectQuery.HasComponent(entity) &&
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injectQuery.HasComponent(entity) &&
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damageQuery.TryGetComponent(entity, out var damage) &&
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damageQuery.TryGetComponent(entity, out var damage) &&
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damage.TotalDamage > 0 &&
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!recentlyInjected.HasComponent(entity))
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!recentlyInjected.HasComponent(entity))
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//Only go towards a target if the bot can actually help them or if the medibot is emagged
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if (damage.TotalDamage > MedibotComponent.StandardMedDamageThreshold &&
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damage.TotalDamage <= MedibotComponent.StandardMedDamageThresholdStop ||
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damage.TotalDamage > MedibotComponent.EmergencyMedDamageThreshold ||
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_entManager.HasComponent<EmaggedComponent>(owner))
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{
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{
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var path = await _pathfinding.GetPath(owner, entity, SharedInteractionSystem.InteractionRange, cancelToken);
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//Needed to make sure it doesn't sometimes stop right outside it's interaction range
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var pathRange = SharedInteractionSystem.InteractionRange - 1f;
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var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
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if (path.Result == PathResult.NoPath)
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if (path.Result == PathResult.NoPath)
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continue;
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continue;
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@@ -19,7 +19,7 @@ public sealed class MedibotComponent : Component
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public string StandardMed = "Tricordrazine";
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public string StandardMed = "Tricordrazine";
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[DataField("standardMedAmount")]
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[DataField("standardMedAmount")]
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public float StandardMedAmount = 15f;
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public float StandardMedAmount = 30f;
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/// <summary>
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/// <summary>
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/// Med the bot will inject when OVER the emergency med damage threshold.
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/// Med the bot will inject when OVER the emergency med damage threshold.
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@@ -36,6 +36,7 @@ public sealed class MedibotComponent : Component
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[DataField("injectSound")]
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[DataField("injectSound")]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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public const float StandardMedDamageThreshold = 50f;
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public const float StandardMedDamageThreshold = 0f;
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public const float StandardMedDamageThresholdStop = 50f;
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public const float EmergencyMedDamageThreshold = 100f;
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public const float EmergencyMedDamageThreshold = 100f;
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}
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}
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@@ -246,7 +246,7 @@
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- type: EmaggableMedibot
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- type: EmaggableMedibot
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# when you are fine, medibot will help you go sleep
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# when you are fine, medibot will help you go sleep
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standardMed: ChloralHydrate
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standardMed: ChloralHydrate
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standardMedAmount: 5
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standardMedAmount: 15
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# when you are crit, medibot will help you have fun
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# when you are crit, medibot will help you have fun
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emergencyMed: SpaceDrugs
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emergencyMed: SpaceDrugs
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emergencyMedAmount: 25
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emergencyMedAmount: 25
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@@ -260,6 +260,8 @@
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- type: Construction
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- type: Construction
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graph: MediBot
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graph: MediBot
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node: bot
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node: bot
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- type: NoSlip
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- type: Anchorable
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- type: InteractionPopup
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- type: InteractionPopup
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interactSuccessString: petting-success-medibot
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interactSuccessString: petting-success-medibot
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interactFailureString: petting-failure-medibot
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interactFailureString: petting-failure-medibot
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@@ -11,8 +11,8 @@
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branches:
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branches:
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- tasks:
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- tasks:
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- id: PickNearbyInjectablePrimitive
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- id: PickNearbyInjectablePrimitive
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- id: MedibotSpeakPrimitive
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- id: MoveToAccessiblePrimitive
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- id: MoveToAccessiblePrimitive
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- id: MedibotSpeakPrimitive
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- id: SetIdleTimePrimitive
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- id: SetIdleTimePrimitive
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- id: WaitIdleTimePrimitive
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- id: WaitIdleTimePrimitive
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- id: MedibotInjectPrimitive
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- id: MedibotInjectPrimitive
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