Minor slippery stuff (#20535)
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@@ -103,14 +103,6 @@ public sealed class SlipperySystem : EntitySystem
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_adminLogger.Add(LogType.Slip, LogImpact.Low,
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$"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(uid):entity}");
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}
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public void CopyConstruct(EntityUid destUid, SlipperyComponent srcSlip)
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{
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var destEvaporation = EntityManager.EnsureComponent<SlipperyComponent>(destUid);
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destEvaporation.SlipSound = srcSlip.SlipSound;
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destEvaporation.ParalyzeTime = srcSlip.ParalyzeTime;
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destEvaporation.LaunchForwardsMultiplier = srcSlip.LaunchForwardsMultiplier;
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}
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}
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/// <summary>
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@@ -61,7 +61,8 @@ namespace Content.Shared.StatusEffect
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if (args.Current is not StatusEffectsComponentState state)
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return;
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component.AllowedEffects = new(state.AllowedEffects);
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component.AllowedEffects.Clear();
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component.AllowedEffects.AddRange(state.AllowedEffects);
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// Remove non-existent effects.
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foreach (var effect in component.ActiveEffects.Keys)
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