Fix lobby exception (#4544)
From what I could tell whenever LobbyState is entered it makes a new Lobby + CharacterSetup GUI via Startup. These events are never disposed of under Shutdown + the lobby should be null whenever we're not in LobbyState (as the control ends up disposed). The lobby == null checks could probably also be null asserts as they shouldn't be null when those methods are being called.
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@@ -8,11 +8,8 @@ using Content.Client.LateJoin;
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using Content.Client.Lobby.UI;
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using Content.Client.Preferences;
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using Content.Client.Preferences.UI;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared.Chat;
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using Content.Shared.GameTicking;
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using Content.Shared.Input;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Input;
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@@ -21,7 +18,6 @@ using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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@@ -45,8 +41,8 @@ namespace Content.Client.Lobby
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[ViewVariables] private CharacterSetupGui _characterSetup = default!;
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[ViewVariables] private LobbyGui _lobby = default!;
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[ViewVariables] private CharacterSetupGui? _characterSetup;
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[ViewVariables] private LobbyGui? _lobby;
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public override void Startup()
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{
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@@ -55,6 +51,9 @@ namespace Content.Client.Lobby
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_prototypeManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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@@ -67,9 +66,6 @@ namespace Content.Client.Lobby
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_lobby?.CharacterPreview.UpdateUI();
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};
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_lobby = new LobbyGui(_entityManager, _preferencesManager);
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_userInterfaceManager.StateRoot.AddChild(_lobby);
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LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
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_chatManager.SetChatBox(_lobby.Chat);
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@@ -119,12 +115,22 @@ namespace Content.Client.Lobby
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public override void Shutdown()
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{
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_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
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_lobby.Dispose();
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_characterSetup.Dispose();
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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gameTicker.LobbyReadyUpdated -= LobbyReadyUpdated;
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gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
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_lobby?.Dispose();
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_characterSetup?.Dispose();
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_lobby = null;
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_characterSetup = null;
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_lobby == null) return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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if (gameTicker.IsGameStarted)
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{
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@@ -183,15 +189,13 @@ namespace Content.Client.Lobby
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private void LobbyLateJoinStatusUpdated()
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{
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if (_lobby == null) return;
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_lobby.ReadyButton.Disabled = EntitySystem.Get<ClientGameTicker>().DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_lobby == null)
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{
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return;
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}
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if (_lobby == null) return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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@@ -218,6 +222,7 @@ namespace Content.Client.Lobby
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private void UpdatePlayerList()
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{
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if (_lobby == null) return;
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_lobby.OnlinePlayerList.Clear();
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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