Makes a lot of entity systems unsubscribe from events on shutdown.

This commit is contained in:
Vera Aguilera Puerto
2021-04-09 16:08:12 +02:00
parent c28f22ebff
commit 03cd390478
15 changed files with 119 additions and 28 deletions

View File

@@ -30,9 +30,18 @@ namespace Content.Server.GameObjects.EntitySystems
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerAttachSystemMessage>(OnPlayerAttached);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<PlayerAttachSystemMessage>();
}
private uint GetNextRoleIdentifier()
{
return unchecked(_nextRoleIdentifier++);