Makes a lot of entity systems unsubscribe from events on shutdown.

This commit is contained in:
Vera Aguilera Puerto
2021-04-09 16:08:12 +02:00
parent c28f22ebff
commit 03cd390478
15 changed files with 119 additions and 28 deletions

View File

@@ -22,6 +22,14 @@ namespace Content.Server.GameObjects.EntitySystems.Body.Surgery
SubscribeLocalEvent<SurgeryWindowCloseMessage>(OnSurgeryWindowClose);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<SurgeryWindowOpenMessage>();
UnsubscribeLocalEvent<SurgeryWindowCloseMessage>();
}
public void Reset()
{
_openSurgeryUIs.Clear();