Makes a lot of entity systems unsubscribe from events on shutdown.

This commit is contained in:
Vera Aguilera Puerto
2021-04-09 16:08:12 +02:00
parent c28f22ebff
commit 03cd390478
15 changed files with 119 additions and 28 deletions

View File

@@ -17,6 +17,13 @@ namespace Content.Client.GameObjects.EntitySystems
SubscribeLocalEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<WindowSmoothDirtyEvent>();
}
private void HandleDirtyEvent(WindowSmoothDirtyEvent ev)
{
if (ev.Sender.HasComponent<WindowComponent>())