Makes a lot of entity systems unsubscribe from events on shutdown.

This commit is contained in:
Vera Aguilera Puerto
2021-04-09 16:08:12 +02:00
parent c28f22ebff
commit 03cd390478
15 changed files with 119 additions and 28 deletions

View File

@@ -24,9 +24,16 @@ namespace Content.Client.GameObjects.EntitySystems
/// <inheritdoc />
public override void Initialize()
{
SubscribeLocalEvent<IconSmoothDirtyEvent>(HandleDirtyEvent);
base.Initialize();
IoCManager.InjectDependencies(this);
SubscribeLocalEvent<IconSmoothDirtyEvent>(HandleDirtyEvent);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<IconSmoothDirtyEvent>();
}
public override void FrameUpdate(float frameTime)