Makes a lot of entity systems unsubscribe from events on shutdown.

This commit is contained in:
Vera Aguilera Puerto
2021-04-09 16:08:12 +02:00
parent c28f22ebff
commit 03cd390478
15 changed files with 119 additions and 28 deletions

View File

@@ -40,6 +40,12 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<PlayerAttachSysMessage>();
}
private void HandlePlayerAttached(PlayerAttachSysMessage message)
{
_attachedEntity = message.AttachedEntity;