Refactored RoundEndSystem (#5990)
* No RestartRound if round id changed * Refactored RoundEndSystem
This commit is contained in:
@@ -19,79 +19,60 @@ namespace Content.Server.RoundEnd
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly AdminLogSystem _adminLog = default!;
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public const float RestartRoundTime = 20f;
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private CancellationTokenSource _roundEndCancellationTokenSource = new();
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private CancellationTokenSource _callCooldownEndedTokenSource = new();
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public bool IsRoundEndCountdownStarted { get; private set; }
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public TimeSpan RoundEndCountdownTime { get; set; } = TimeSpan.FromMinutes(4);
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public TimeSpan? ExpectedCountdownEnd = null;
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private readonly TimeSpan _cooldownDuration = TimeSpan.FromSeconds(30);
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private readonly TimeSpan _countdownDuration = TimeSpan.FromMinutes(4);
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private readonly TimeSpan _restartRoundDuration = TimeSpan.FromSeconds(20);
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public TimeSpan LastCallTime { get; private set; }
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public TimeSpan CallCooldown { get; } = TimeSpan.FromSeconds(30);
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// TODO: Make these regular eventbus events...
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public delegate void RoundEndCountdownStarted();
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public event RoundEndCountdownStarted? OnRoundEndCountdownStarted;
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public delegate void RoundEndCountdownCancelled();
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public event RoundEndCountdownCancelled? OnRoundEndCountdownCancelled;
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public delegate void RoundEndCountdownFinished();
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public event RoundEndCountdownFinished? OnRoundEndCountdownFinished;
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public delegate void CallCooldownEnded();
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public event CallCooldownEnded? OnCallCooldownEnded;
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private CancellationTokenSource? _countdownTokenSource = null;
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private CancellationTokenSource? _cooldownTokenSource = null;
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public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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}
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void Reset(RoundRestartCleanupEvent ev)
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private void Reset(RoundRestartCleanupEvent ev)
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{
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IsRoundEndCountdownStarted = false;
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_roundEndCancellationTokenSource.Cancel();
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_roundEndCancellationTokenSource = new CancellationTokenSource();
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_callCooldownEndedTokenSource.Cancel();
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_callCooldownEndedTokenSource = new CancellationTokenSource();
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if (_countdownTokenSource != null)
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{
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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}
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if (_cooldownTokenSource != null)
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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}
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ExpectedCountdownEnd = null;
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LastCallTime = default;
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}
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public bool CanCall()
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{
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return _gameTiming.CurTime >= LastCallTime + CallCooldown;
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}
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private void ActivateCooldown()
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{
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_callCooldownEndedTokenSource.Cancel();
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_callCooldownEndedTokenSource = new CancellationTokenSource();
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LastCallTime = _gameTiming.CurTime;
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Timer.Spawn(CallCooldown, () => OnCallCooldownEnded?.Invoke(), _callCooldownEndedTokenSource.Token);
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return _cooldownTokenSource == null;
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}
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public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true)
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{
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RequestRoundEnd(RoundEndCountdownTime, requester, checkCooldown);
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RequestRoundEnd(_countdownDuration, requester, checkCooldown);
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}
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public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true)
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{
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if (IsRoundEndCountdownStarted)
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return;
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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if (checkCooldown && !CanCall())
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{
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return;
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}
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if (checkCooldown && _cooldownTokenSource != null) return;
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if (_countdownTokenSource != null) return;
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_countdownTokenSource = new();
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if (requester != null)
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{
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@@ -102,29 +83,25 @@ namespace Content.Server.RoundEnd
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_adminLog.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
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}
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IsRoundEndCountdownStarted = true;
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_chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-called-announcement",("minutes", countdownTime.Minutes)), Loc.GetString("Station"), false);
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SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlecalled.ogg");
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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Timer.Spawn(countdownTime, EndRound, _roundEndCancellationTokenSource.Token);
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Timer.Spawn(countdownTime, EndRound, _countdownTokenSource.Token);
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ActivateCooldown();
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OnRoundEndCountdownStarted?.Invoke();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
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{
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if (!IsRoundEndCountdownStarted)
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return;
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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if (checkCooldown && _cooldownTokenSource != null) return;
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if (checkCooldown && !CanCall())
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{
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return;
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}
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if (_countdownTokenSource == null) return;
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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if (requester != null)
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{
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@@ -135,31 +112,47 @@ namespace Content.Server.RoundEnd
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_adminLog.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
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}
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IsRoundEndCountdownStarted = false;
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_chatManager.DispatchStationAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"), Loc.GetString("Station"), false);
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SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/shuttlerecalled.ogg");
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_roundEndCancellationTokenSource.Cancel();
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_roundEndCancellationTokenSource = new CancellationTokenSource();
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ExpectedCountdownEnd = null;
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ActivateCooldown();
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OnRoundEndCountdownCancelled?.Invoke();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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public void EndRound()
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{
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OnRoundEndCountdownFinished?.Invoke();
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var gameTicker = Get<GameTicker>();
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gameTicker.EndRound();
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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_gameTicker.EndRound();
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_countdownTokenSource?.Cancel();
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_countdownTokenSource = new();
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_chatManager.DispatchServerAnnouncement(Loc.GetString("round-end-system-round-restart-eta-announcement", ("seconds", _restartRoundDuration.Seconds)));
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Timer.Spawn(_restartRoundDuration, AfterEndRoundRestart, _countdownTokenSource.Token);
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}
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_chatManager.DispatchServerAnnouncement(Loc.GetString("round-end-system-round-restart-eta-announcement", ("seconds", RestartRoundTime)));
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private void AfterEndRoundRestart()
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
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_gameTicker.RestartRound();
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}
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Timer.Spawn(TimeSpan.FromSeconds(RestartRoundTime), () => gameTicker.RestartRound(), CancellationToken.None);
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private void ActivateCooldown()
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{
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_cooldownTokenSource?.Cancel();
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_cooldownTokenSource = new();
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Timer.Spawn(_cooldownDuration, () =>
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}, _cooldownTokenSource.Token);
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}
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}
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public class RoundEndSystemChangedEvent : EntityEventArgs
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{
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public static RoundEndSystemChangedEvent Default { get; } = new();
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}
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}
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