Change ChemMaster 4000 UI to use XAML UI (#5025)

This commit is contained in:
Ygg01
2021-10-27 08:22:02 +01:00
committed by GitHub
parent 0862e5ae5a
commit 03b1fed47d
6 changed files with 335 additions and 441 deletions

View File

@@ -41,8 +41,8 @@ namespace Content.Client.Chemistry.UI
_window.EjectButton.OnPressed += _ => PrepareData(UiAction.Eject, null, null, null); _window.EjectButton.OnPressed += _ => PrepareData(UiAction.Eject, null, null, null);
_window.BufferTransferButton.OnPressed += _ => PrepareData(UiAction.Transfer, null, null, null); _window.BufferTransferButton.OnPressed += _ => PrepareData(UiAction.Transfer, null, null, null);
_window.BufferDiscardButton.OnPressed += _ => PrepareData(UiAction.Discard, null, null, null); _window.BufferDiscardButton.OnPressed += _ => PrepareData(UiAction.Discard, null, null, null);
_window.CreatePills.OnPressed += _ => PrepareData(UiAction.CreatePills, null, _window.PillAmount.Value, null); _window.CreatePillButton.OnPressed += _ => PrepareData(UiAction.CreatePills, null, _window.PillAmount.Value, null);
_window.CreateBottles.OnPressed += _ => PrepareData(UiAction.CreateBottles, null, null, _window.BottleAmount.Value); _window.CreateBottleButton.OnPressed += _ => PrepareData(UiAction.CreateBottles, null, null, _window.BottleAmount.Value);
_window.OnChemButtonPressed += (args, button) => PrepareData(UiAction.ChemButton, button, null, null); _window.OnChemButtonPressed += (args, button) => PrepareData(UiAction.ChemButton, button, null, null);
} }

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@@ -1,433 +0,0 @@
using System;
using System.Linq;
using Content.Client.Stylesheets;
using Content.Client.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using static Content.Shared.Chemistry.Components.SharedChemMasterComponent;
using static Robust.Client.UserInterface.Controls.BaseButton;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedChemMasterComponent"/>
/// </summary>
public class ChemMasterWindow : SS14Window
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
private readonly BoxContainer ContainerInfo;
private readonly BoxContainer BufferInfo;
private readonly BoxContainer PackagingInfo;
/// <summary>Ejects the reagent container from the dispenser.</summary>
public Button EjectButton { get; }
public Button BufferTransferButton { get; }
public Button BufferDiscardButton { get; }
public bool BufferModeTransfer = true;
public event Action<ButtonEventArgs, ChemButton>? OnChemButtonPressed;
public BoxContainer PillInfo { get; set; }
public BoxContainer BottleInfo { get; set; }
public SpinBox PillAmount { get; set; }
public SpinBox BottleAmount { get; set; }
public Button CreatePills { get; }
public Button CreateBottles { get; }
/// <summary>
/// Create and initialize the chem master UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the chem master.
/// </summary>
public ChemMasterWindow()
{
MinSize = SetSize = (400, 525);
IoCManager.InjectDependencies(this);
Contents.AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
//Container
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = Loc.GetString("chem-master-window-container-label")},
new Control {HorizontalExpand = true},
(EjectButton = new Button {Text = Loc.GetString("chem-master-window-eject-button")})
}
},
//Wrap the container info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
VerticalExpand = true,
SizeFlagsStretchRatio = 6,
MinSize = (0, 200),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Currently empty, when server sends state data this will have container contents and fill volume.
(ContainerInfo = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
Children =
{
new Label
{
Text = Loc.GetString("chem-master-window-no-container-loaded-text")
}
}
}),
}
},
//Padding
new Control {MinSize = (0.0f, 10.0f)},
//Buffer
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = Loc.GetString("chem-master-window-buffer-text")},
new Control {HorizontalExpand = true},
(BufferTransferButton = new Button {Text = Loc.GetString("chem-master-window-transfer-button"), Pressed = BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenRight }}),
(BufferDiscardButton = new Button {Text = Loc.GetString("chem-master-window-discard-button"), Pressed = !BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenLeft }})
}
},
//Wrap the buffer info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
VerticalExpand = true,
SizeFlagsStretchRatio = 6,
MinSize = (0, 100),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Buffer reagent list
(BufferInfo = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
Children =
{
new Label
{
Text = Loc.GetString("chem-master-window-buffer-empty-text")
}
}
}),
}
},
//Padding
new Control {MinSize = (0.0f, 10.0f)},
//Packaging
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{Loc.GetString("chem-master-window-packaging-text")} "},
}
},
//Wrap the packaging info in a PanelContainer so we can color it's background differently.
new PanelContainer
{
VerticalExpand = true,
SizeFlagsStretchRatio = 6,
MinSize = (0, 100),
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
//Packaging options
(PackagingInfo = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
HorizontalExpand = true,
}),
}
},
}
});
//Pills
PillInfo = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label
{
Text = $"{Loc.GetString("chem-master-window-pills-label")} "
},
},
};
PackagingInfo.AddChild(PillInfo);
var pillPadding = new Control {HorizontalExpand = true};
PillInfo.AddChild(pillPadding);
PillAmount = new SpinBox
{
HorizontalExpand = true,
Value = 1
};
PillAmount.InitDefaultButtons();
PillAmount.IsValid = (n) => (n > 0 && n <= 10);
PillInfo.AddChild(PillAmount);
var pillVolume = new Label
{
Text = $" {Loc.GetString("chem-master-window-max-pills-volume-text")} ",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
PillInfo.AddChild((pillVolume));
CreatePills = new Button {Text = Loc.GetString("chem-master-window-create-pill-button") };
PillInfo.AddChild(CreatePills);
//Bottles
BottleInfo = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label
{
Text = Loc.GetString("cham-master-window-bottles-label")
},
},
};
PackagingInfo.AddChild(BottleInfo);
var bottlePadding = new Control {HorizontalExpand = true};
BottleInfo.AddChild(bottlePadding);
BottleAmount = new SpinBox
{
HorizontalExpand = true,
Value = 1
};
BottleAmount.InitDefaultButtons();
BottleAmount.IsValid = (n) => (n > 0 && n <= 10);
BottleInfo.AddChild(BottleAmount);
var bottleVolume = new Label
{
Text = $" {Loc.GetString("chem-master-window-max-bottle-volume-text")} ",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
BottleInfo.AddChild((bottleVolume));
CreateBottles = new Button {Text = Loc.GetString("chem-master-window-create-bottle-button") };
BottleInfo.AddChild(CreateBottles);
}
private ChemButton MakeChemButton(string text, ReagentUnit amount, string id, bool isBuffer, string styleClass)
{
var button = new ChemButton(text, amount, id, isBuffer, styleClass);
button.OnPressed += args
=> OnChemButtonPressed?.Invoke(args, button);
return button;
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ChemMasterBoundUserInterfaceState) state;
Title = castState.DispenserName;
UpdatePanelInfo(castState);
if (Contents.Children != null)
{
ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = !castState.HasBeaker;
}
}
/// <summary>
/// Update the container, buffer, and packaging panels.
/// </summary>
/// <param name="state">State data for the dispenser.</param>
private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state)
{
BufferModeTransfer = state.BufferModeTransfer;
BufferTransferButton.Pressed = BufferModeTransfer;
BufferDiscardButton.Pressed = !BufferModeTransfer;
ContainerInfo.Children.Clear();
if (!state.HasBeaker)
{
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-no-container-loaded-text") });
return;
}
ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{state.ContainerName}: "},
new Label
{
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
foreach (var reagent in state.ContainerReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, false, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), ReagentUnit.New(-1), reagent.ReagentId, false, StyleBase.ButtonOpenLeft),
}
});
}
}
BufferInfo.Children.Clear();
if (!state.BufferReagents.Any())
{
BufferInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-buffer-empty-text") });
return;
}
var bufferHBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
};
BufferInfo.AddChild(bufferHBox);
var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " };
bufferHBox.AddChild(bufferLabel);
var bufferVol = new Label
{
Text = $"{state.BufferCurrentVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
bufferHBox.AddChild(bufferVol);
foreach (var reagent in state.BufferReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
BufferInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
//SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, true, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), ReagentUnit.New(-1), reagent.ReagentId, true, StyleBase.ButtonOpenLeft),
}
});
}
}
}
}
public class ChemButton : Button
{
public ReagentUnit Amount { get; set; }
public bool isBuffer = true;
public string Id { get; set; }
public ChemButton(string _text, ReagentUnit _amount, string _id, bool _isBuffer, string _styleClass)
{
AddStyleClass(_styleClass);
Text = _text;
Amount = _amount;
Id = _id;
isBuffer = _isBuffer;
}
}
}

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@@ -0,0 +1,111 @@
<SS14Window xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
MinSize="400 525"
Title="{Loc 'chem-master-bound-user-interface-title'}">
<BoxContainer Name="Contents"
Access="Internal"
Orientation="Vertical"
Margin="5 5 5 5"
SeparationOverride="10">
<!-- Container -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'chem-master-window-container-label'}"></Label>
<Control HorizontalExpand="True"></Control>
<Button Name="EjectButton"
Access="Internal"
Text="{Loc 'chem-master-window-eject-button'}" />
</BoxContainer>
<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="6" MinSize="0 200">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<!-- Initially empty, when server sends state data this will have container contents and fill volume.-->
<BoxContainer Name="ContainerInfo"
Access="Internal"
Orientation="Vertical"
HorizontalExpand="True">
<Label Text="{Loc 'chem-master-window-no-container-loaded-text'}" />
</BoxContainer>
</PanelContainer>
<!-- Padding -->
<Control MinSize="0 10" />
<!-- Buffer -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'chem-master-window-buffer-text'}"></Label>
<Control HorizontalExpand="True" />
<Button Name="BufferTransferButton"
Access="Internal"
Text="{Loc 'chem-master-window-transfer-button'}" ToggleMode="True"
StyleClasses="OpenRight" />
<Button Name="BufferDiscardButton"
Access="Internal"
Text="{Loc 'chem-master-window-discard-button'}" ToggleMode="True"
StyleClasses="OpenLeft" />
</BoxContainer>
<!-- Buffer info -->
<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="6" MinSize="0 100">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<!-- Buffer reagent list -->
<BoxContainer Name="BufferInfo"
Access="Internal"
Orientation="Vertical"
HorizontalExpand="True">
<Label Text="{Loc 'chem-master-window-buffer-empty-text'}" />
</BoxContainer>
</PanelContainer>
<!-- Padding -->
<Control MinSize="0 10" />
<PanelContainer VerticalExpand="True" MinSize="100 100">
<!-- Packaging -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'chem-master-window-packaging-text'}" />
</BoxContainer>
<!-- Wrap the packaging info-->
<PanelContainer VerticalExpand="True" SizeFlagsStretchRatio="6" MinSize="0 100">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
</PanelContainer.PanelOverride>
<!-- Packaging options -->
<BoxContainer Orientation="Vertical"
HorizontalExpand="True">
<!-- Packaging Info -->
<BoxContainer Name="PackagingInfo"
Access="Internal"
Orientation="Vertical"
HorizontalExpand="True">
<BoxContainer Name="PillInfo"
Access="Internal"
Orientation="Horizontal">
<Label Text="{Loc 'chem-master-window-pills-label'}"></Label>
<Control HorizontalExpand="True"
MinSize="50 0">
</Control>
<SpinBox Name="PillAmount" Access="Internal" Value="1" />
<Button Name="CreatePillButton"
Access="Internal"
Text="{Loc 'chem-master-window-create-pill-button'}" />
<Label Text="{Loc 'chem-master-window-max-pills-volume-text'}"
StyleClasses="LabelSecondaryColor" />
</BoxContainer>
<BoxContainer Name="BottleInfo"
Access="Internal"
Orientation="Horizontal">
<Label Text="{Loc 'chem-master-window-bottles-label'}" />
<Control HorizontalExpand="True"
MinSize="50 0" />
<SpinBox Name="BottleAmount" Access="Internal" Value="1" />
<Button Name="CreateBottleButton"
Access="Internal"
Text="{Loc 'chem-master-window-create-bottle-button'}" />
<Label Text="{Loc 'chem-master-window-max-bottles-volume-text'}"
StyleClasses="LabelSecondaryColor" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</PanelContainer>
</PanelContainer>
</BoxContainer>
</SS14Window>

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@@ -0,0 +1,219 @@
using System;
using System.Linq;
using Content.Client.Stylesheets;
using Content.Client.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using static Content.Shared.Chemistry.Components.SharedChemMasterComponent;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedChemMasterComponent"/>
/// </summary>
[GenerateTypedNameReferences]
public partial class ChemMasterWindow : SS14Window
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<BaseButton.ButtonEventArgs, ChemButton>? OnChemButtonPressed;
private static bool IsSpinValid(int n)
{
return n is > 0 and <= 10;
}
/// <summary>
/// Create and initialize the chem master UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the chem master.
/// </summary>
public ChemMasterWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
PillAmount.IsValid = IsSpinValid;
BottleAmount.IsValid = IsSpinValid;
PillAmount.InitDefaultButtons();
BottleAmount.InitDefaultButtons();
}
private ChemButton MakeChemButton(string text, ReagentUnit amount, string id, bool isBuffer, string styleClass)
{
var button = new ChemButton(text, amount, id, isBuffer, styleClass);
button.OnPressed += args
=> OnChemButtonPressed?.Invoke(args, button);
return button;
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ChemMasterBoundUserInterfaceState) state;
Title = castState.DispenserName;
UpdatePanelInfo(castState);
if (Contents.Children != null)
{
ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = !castState.HasBeaker;
}
}
/// <summary>
/// Update the container, buffer, and packaging panels.
/// </summary>
/// <param name="state">State data for the dispenser.</param>
private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state)
{
var bufferModeTransfer = state.BufferModeTransfer;
BufferTransferButton.Pressed = bufferModeTransfer;
BufferDiscardButton.Pressed = !bufferModeTransfer;
ContainerInfo.Children.Clear();
if (!state.HasBeaker)
{
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-no-container-loaded-text") });
return;
}
ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{state.ContainerName}: "},
new Label
{
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
foreach (var reagent in state.ContainerReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, false, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, false, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), ReagentUnit.New(-1), reagent.ReagentId, false, StyleBase.ButtonOpenLeft),
}
});
}
}
BufferInfo.Children.Clear();
if (!state.BufferReagents.Any())
{
BufferInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-buffer-empty-text") });
return;
}
var bufferHBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
};
BufferInfo.AddChild(bufferHBox);
var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " };
bufferHBox.AddChild(bufferLabel);
var bufferVol = new Label
{
Text = $"{state.BufferCurrentVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
bufferHBox.AddChild(bufferVol);
foreach (var reagent in state.BufferReagents)
{
var name = Loc.GetString("chem-master-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.Name;
}
if (proto != null)
{
BufferInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
//SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
//Padding
new Control {HorizontalExpand = true},
MakeChemButton("1", ReagentUnit.New(1), reagent.ReagentId, true, StyleBase.ButtonOpenRight),
MakeChemButton("5", ReagentUnit.New(5), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("10", ReagentUnit.New(10), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton("25", ReagentUnit.New(25), reagent.ReagentId, true, StyleBase.ButtonOpenBoth),
MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), ReagentUnit.New(-1), reagent.ReagentId, true, StyleBase.ButtonOpenLeft),
}
});
}
}
}
}
public class ChemButton : Button
{
public ReagentUnit Amount { get; set; }
public bool isBuffer = true;
public string Id { get; set; }
public ChemButton(string _text, ReagentUnit _amount, string _id, bool _isBuffer, string _styleClass)
{
AddStyleClass(_styleClass);
Text = _text;
Amount = _amount;
Id = _id;
isBuffer = _isBuffer;
}
}
}

View File

@@ -33,10 +33,7 @@ namespace Content.Client.Chemistry.UI
base.Open(); base.Open();
//Setup window layout/elements //Setup window layout/elements
_window = new ReagentDispenserWindow _window = new();
{
Title = Loc.GetString("reagent-dispenser-bound-user-interface-title"),
};
_window.OpenCentered(); _window.OpenCentered();
_window.OnClose += Close; _window.OnClose += Close;

View File

@@ -24,8 +24,8 @@ chem-master-window-discard-button = Discard
chem-master-window-packaging-text = Packaging chem-master-window-packaging-text = Packaging
chem-master-window-pills-label = Pills: chem-master-window-pills-label = Pills:
chem-master-window-max-pills-volume-text = max 50u/each chem-master-window-max-pills-volume-text = max 50u/each
chem-master-window-max-bottle-volume-text = max 30u/each chem-master-window-max-bottles-volume-text = max 30u/each
chem-master-window-create-pill-button = Create chem-master-window-create-pill-button = Create
chem-master-window-create-bottle-button = Create chem-master-window-create-bottle-button = Create
cham-master-window-bottles-label = Bottles: chem-master-window-bottles-label = Bottles:
chem-master-window-unknown-reagent-text = Unknown reagent chem-master-window-unknown-reagent-text = Unknown reagent