Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
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@@ -17,9 +17,9 @@ namespace Content.Shared.GameObjects.EntitySystems
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
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{
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{
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var entity = eventArgs.SenderSession.AttachedEntity;
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var entity = eventArgs.SenderSession?.AttachedEntity;
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if (!entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
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if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
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{
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{
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return;
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return;
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}
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}
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