Voice mask (#10458)
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88
Content.Server/VoiceMask/VoiceMaskSystem.cs
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88
Content.Server/VoiceMask/VoiceMaskSystem.cs
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using Content.Shared.VoiceMask;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.VoiceMask;
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public sealed partial class VoiceMaskSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
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SubscribeLocalEvent<VoiceMaskerComponent, GotEquippedEvent>(OnEquip);
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SubscribeLocalEvent<VoiceMaskerComponent, GotUnequippedEvent>(OnUnequip);
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SubscribeLocalEvent<VoiceMaskSetNameEvent>(OnSetName);
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// SubscribeLocalEvent<VoiceMaskerComponent, GetVerbsEvent<AlternativeVerb>>(GetVerbs);
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}
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private void OnSetName(VoiceMaskSetNameEvent ev)
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{
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OpenUI(ev.Performer);
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}
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private void OnChangeName(EntityUid uid, VoiceMaskComponent component, VoiceMaskChangeNameMessage message)
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{
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if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
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{
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_popupSystem.PopupCursor(Loc.GetString("voice-mask-popup-failure"), Filter.SinglePlayer(message.Session));
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return;
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}
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component.VoiceName = message.Name;
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_popupSystem.PopupCursor(Loc.GetString("voice-mask-popup-success"), Filter.SinglePlayer(message.Session));
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TrySetLastKnownName(uid, message.Name);
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UpdateUI(uid, component);
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}
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private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
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{
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if (component.Enabled)
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{
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/*
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args.Name = _idCard.TryGetIdCard(uid, out var card) && !string.IsNullOrEmpty(card.FullName)
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? card.FullName
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: Loc.GetString("voice-mask-unknown");
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*/
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args.Name = component.VoiceName;
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}
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}
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private void OpenUI(EntityUid player, ActorComponent? actor = null)
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{
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if (!Resolve(player, ref actor))
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{
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return;
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}
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_uiSystem.GetUiOrNull(player, VoiceMaskUIKey.Key)?.Open(actor.PlayerSession);
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UpdateUI(player);
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}
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private void UpdateUI(EntityUid owner, VoiceMaskComponent? component = null)
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{
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if (!Resolve(owner, ref component))
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{
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return;
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}
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_uiSystem.GetUiOrNull(owner, VoiceMaskUIKey.Key)?.SetState(new VoiceMaskBuiState(component.VoiceName));
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}
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}
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public sealed class VoiceMaskSetNameEvent : InstantActionEvent
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{
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}
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