@@ -22,11 +22,18 @@ public sealed partial class StealConditionComponent : Component
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[DataField]
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public bool VerifyMapExistence = true;
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/// <summary>
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/// If true, counts objects that are close to steal areas.
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/// </summary>
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[DataField]
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public bool CheckStealAreas = false;
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/// <summary>
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/// If the target may be alive but has died, it will not be counted
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/// </summary>
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[DataField]
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public bool CheckAlive = false;
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/// <summary>
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/// The minimum number of items you need to steal to fulfill a objective
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/// </summary>
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