Fix OpenStorage button in HumanInventoryWindow (#322)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
264a63b7f6
commit
0329150109
@@ -47,6 +47,7 @@ namespace Content.Client.GameObjects
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foreach (var (slot, button) in _window.Buttons)
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foreach (var (slot, button) in _window.Buttons)
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{
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{
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button.OnPressed = AddToInventory;
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button.OnPressed = AddToInventory;
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button.OnStoragePressed = OpenStorage;
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_inventoryButtons.Add(slot, new List<InventoryButton> {button});
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_inventoryButtons.Add(slot, new List<InventoryButton> {button});
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}
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}
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