Optimise pinpointer activation significantly (#7169)
This commit is contained in:
@@ -1,17 +1,13 @@
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using Content.Shared.Interaction;
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using Content.Shared.Pinpointer;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Utility;
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namespace Content.Server.Pinpointer
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{
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public sealed class ServerPinpointerSystem : SharedPinpointerSystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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@@ -24,9 +20,16 @@ namespace Content.Server.Pinpointer
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TogglePinpointer(uid, component);
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// try to find target from whitelist
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if (component.IsActive && component.Whitelist != null)
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if (component.IsActive && component.Component != null)
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{
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var target = FindTargetFromWhitelist(uid, component.Whitelist);
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if (!EntityManager.ComponentFactory.TryGetRegistration(component.Component, out var reg))
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{
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Logger.Error($"Unable to find component registration for {component.Component} for pinpointer!");
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DebugTools.Assert(false);
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return;
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}
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var target = FindTargetFromComponent(uid, reg.Type);
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SetTarget(uid, target, component);
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}
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}
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@@ -47,24 +50,28 @@ namespace Content.Server.Pinpointer
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/// Try to find the closest entity from whitelist on a current map
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/// Will return null if can't find anything
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/// </summary>
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private EntityUid? FindTargetFromWhitelist(EntityUid uid, EntityWhitelist whitelist,
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TransformComponent? transform = null)
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private EntityUid? FindTargetFromComponent(EntityUid uid, Type whitelist, TransformComponent? transform = null)
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{
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if (!Resolve(uid, ref transform))
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (transform == null)
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xformQuery.TryGetComponent(uid, out transform);
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if (transform == null)
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return null;
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var mapId = transform.MapID;
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var ents = _entityLookup.GetEntitiesInMap(mapId);
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// sort all entities in distance increasing order
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var mapId = transform.MapID;
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var l = new SortedList<float, EntityUid>();
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foreach (var e in ents)
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var worldPos = _transform.GetWorldPosition(transform, xformQuery);
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foreach (var comp in EntityManager.GetAllComponents(whitelist))
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{
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if (whitelist.IsValid(e))
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{
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var dist = (EntityManager.GetComponent<TransformComponent>(e).WorldPosition - transform.WorldPosition).LengthSquared;
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l.TryAdd(dist, e);
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}
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if (!xformQuery.TryGetComponent(comp.Owner, out var compXform) ||
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compXform.MapID != mapId) continue;
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var dist = (_transform.GetWorldPosition(compXform, xformQuery) - worldPos).LengthSquared;
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l.TryAdd(dist, comp.Owner);
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}
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// return uid with a smallest distacne
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@@ -124,10 +131,12 @@ namespace Content.Server.Pinpointer
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/// <returns>Null if failed to caluclate distance between two entities</returns>
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private Vector2? CalculateDirection(EntityUid pinUid, EntityUid trgUid)
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{
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var xformQuery = GetEntityQuery<TransformComponent>();
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// check if entities have transform component
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if (!EntityManager.TryGetComponent(pinUid, out TransformComponent? pin))
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if (!xformQuery.TryGetComponent(pinUid, out var pin))
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return null;
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if (!EntityManager.TryGetComponent(trgUid, out TransformComponent? trg))
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if (!xformQuery.TryGetComponent(trgUid, out var trg))
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return null;
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// check if they are on same map
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@@ -135,7 +144,7 @@ namespace Content.Server.Pinpointer
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return null;
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// get world direction vector
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var dir = (trg.WorldPosition - pin.WorldPosition);
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var dir = (_transform.GetWorldPosition(trg, xformQuery) - _transform.GetWorldPosition(pin, xformQuery));
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return dir;
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}
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9
Content.Shared/Nuke/NukeDiskComponent.cs
Normal file
9
Content.Shared/Nuke/NukeDiskComponent.cs
Normal file
@@ -0,0 +1,9 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Nuke;
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/// <summary>
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/// Used for tracking the nuke disk - isn't a tag for pinpointer purposes.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class NukeDiskComponent : Component {}
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@@ -1,21 +1,19 @@
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using System;
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using Content.Shared.Whitelist;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Pinpointer
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{
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/// <summary>
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/// Displays a sprite on the item that points towards the target component.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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[Friend(typeof(SharedPinpointerSystem))]
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public sealed class PinpointerComponent : Component
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{
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[DataField("whitelist")]
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public EntityWhitelist? Whitelist;
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// TODO: Type serializer oh god
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[DataField("component")]
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public string? Component;
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[DataField("mediumDistance")]
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public float MediumDistance = 16f;
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@@ -1,7 +1,4 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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namespace Content.Shared.Pinpointer
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{
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@@ -44,7 +41,7 @@ namespace Content.Shared.Pinpointer
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return;
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pinpointer.DistanceToTarget = distance;
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pinpointer.Dirty();
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Dirty(pinpointer);
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}
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/// <summary>
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@@ -59,7 +56,7 @@ namespace Content.Shared.Pinpointer
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return;
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pinpointer.DirectionToTarget = directionToTarget;
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pinpointer.Dirty();
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Dirty(pinpointer);
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}
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/// <summary>
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@@ -79,7 +76,7 @@ namespace Content.Shared.Pinpointer
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ActivePinpointers.Remove(uid);
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pinpointer.IsActive = isActive;
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pinpointer.Dirty();
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Dirty(pinpointer);
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}
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@@ -28,7 +28,7 @@
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ejectSound:
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path: /Audio/Machines/terminal_insert_disc.ogg
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whitelist:
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tags:
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components:
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- NukeDisk
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- type: InteractionOutline
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- type: ActivatableUI
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@@ -28,6 +28,4 @@
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parent: PinpointerBase
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components:
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- type: Pinpointer
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whitelist:
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tags:
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- NukeDisk
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component: NukeDisk
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@@ -4,9 +4,7 @@
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id: NukeDisk
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description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
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components:
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- type: Tag
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tags:
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- NukeDisk
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- type: NukeDisk
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- type: Sprite
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netsync: false
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sprite: Objects/Misc/nukedisk.rsi
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@@ -210,9 +210,6 @@
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- type: Tag
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id: NoSpinOnThrow
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- type: Tag
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id: NukeDisk
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- type: Tag
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id: Ointment
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