Adds more metadata to job prototypes:
Whether the job is a head. The access levels the job has. The total & spawn positions count.
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@@ -1,27 +1,77 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Jobs
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{
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/// <summary>
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/// Describes information for a single job on the station.
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/// </summary>
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[Prototype("job")]
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public class JobPrototype : IPrototype, IIndexedPrototype
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{
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public string ID { get; private set; }
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/// <summary>
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/// The name of this job as displayed to players.
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// Whether this job is a head.
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/// The job system will try to pick heads before other jobs on the same priority level.
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/// </summary>
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public bool IsHead { get; private set; }
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/// <summary>
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/// The total amount of people that can start with this job round-start.
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/// </summary>
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public int SpawnPositions { get; private set; }
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/// <summary>
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/// The total amount of positions available.
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/// </summary>
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public int TotalPositions { get; private set; }
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public string StartingGear { get; private set; }
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public IEnumerable<string> Department { get; private set; }
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public IReadOnlyCollection<string> Department { get; private set; }
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public IReadOnlyCollection<string> Access { get; private set; }
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public void LoadFrom(YamlMappingNode mapping)
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{
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ID = mapping.GetNode("id").AsString();
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Name = mapping.GetNode("name").ToString();
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Name = Loc.GetString(mapping.GetNode("name").ToString());
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StartingGear = mapping.GetNode("startingGear").ToString();
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Department = mapping.GetNode("department").AllNodes.Select(i => i.ToString());
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Department = mapping.GetNode("department").AllNodes.Select(i => i.ToString()).ToList();
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TotalPositions = mapping.GetNode("positions").AsInt();
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if (mapping.TryGetNode("spawnPositions", out var positionsNode))
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{
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SpawnPositions = positionsNode.AsInt();
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}
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else
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{
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SpawnPositions = TotalPositions;
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}
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if (mapping.TryGetNode("head", out var headNode))
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{
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IsHead = headNode.AsBool();
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}
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if (mapping.TryGetNode("access", out YamlSequenceNode accessNode))
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{
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Access = accessNode.Select(i => i.ToString()).ToList();
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}
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else
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{
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Access = Array.Empty<string>();
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}
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}
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}
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}
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