Toilet (#3012)
* Ported sprites from eris * Added yml * lid open/close logic * interactivity * Working on new secret stash component * Object will drop on destruction * Can get item and examine message * Reagent container and some cleaning * Moved potted plant to stash * New base prefab * Now you can deconstruct toilet * Small fixes * Fixed unknown components errors * Fixed grammar errors Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Now use prob * More grammar * Update Content.Server/Construction/Conditions/ToiletLidClosed.cs Aaaaaaaa Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * No delays * Amazing sound design * Moved sound to mono * Toilet viz Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,26 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Watercloset;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Watercloset
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{
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public class ToiletVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
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if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
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var state = string.Format("{0}_toilet_{1}",
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lidOpen ? "open" : "closed",
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seatUp ? "seat_up" : "seat_down");
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sprite.LayerSetState(0, state);
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}
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}
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}
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@@ -237,6 +237,8 @@ namespace Content.Client
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"DamageOnLand",
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"DamageOnLand",
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"GasFilter",
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"GasFilter",
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"Recyclable",
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"Recyclable",
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"SecretStash",
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"Toilet",
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"ClusterFlash"
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"ClusterFlash"
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};
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};
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}
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}
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35
Content.Server/Construction/Conditions/ToiletLidClosed.cs
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35
Content.Server/Construction/Conditions/ToiletLidClosed.cs
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@@ -0,0 +1,35 @@
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Watercloset;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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public class ToiletLidClosed : IEdgeCondition
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{
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public async Task<bool> Condition(IEntity entity)
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{
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if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
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return !toilet.LidOpen;
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}
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public bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange)
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{
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if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
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if (!toilet.LidOpen) return false;
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message.AddMarkup(Loc.GetString("Use a [color=yellow]crowbar[/color] to close the lid.\n"));
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return true;
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}
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public void ExposeData(ObjectSerializer serializer)
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{
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}
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}
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}
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@@ -0,0 +1,119 @@
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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/// <summary>
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/// Logic for secret single slot stash, like plant pot or toilet cistern
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/// </summary>
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[RegisterComponent]
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public class SecretStashComponent : Component, IDestroyAct
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{
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public override string Name => "SecretStash";
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[ViewVariables] private int _maxItemSize;
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[ViewVariables] private string _secretPartName = "";
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerManagerComponent.Ensure<ContainerSlot>("stash", Owner, out _);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
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serializer.DataField(ref _secretPartName, "secretPartName", Loc.GetString("{0:theName}"));
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="itemToHide"></param>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(IEntity user, IEntity itemToHide)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
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return false;
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}
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if (!itemToHide.TryGetComponent(out ItemComponent? item))
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return false;
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if (item.Size > _maxItemSize)
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{
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Owner.PopupMessage(user,
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Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, _secretPartName));
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return false;
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}
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if (!user.TryGetComponent(out IHandsComponent? hands))
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return false;
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if (!hands.Drop(itemToHide, _itemContainer))
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return false;
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Owner.PopupMessage(user, Loc.GetString("You hide {0:theName} in {1}.", itemToHide, _secretPartName));
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand
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/// If user can't take it by hands, will drop item from container
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/// </summary>
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/// <param name="user"></param>
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/// <returns>True if user recieved item</returns>
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public bool TryGetItem(IEntity user)
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{
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if (_itemContainer.ContainedEntity == null)
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return false;
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Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", _secretPartName));
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
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return false;
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hands.PutInHandOrDrop(item);
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}
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else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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return true;
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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/// <returns></returns>
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public bool HasItemInside()
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{
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return _itemContainer.ContainedEntity != null;
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}
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public void OnDestroy(DestructionEventArgs eventArgs)
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{
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// drop item inside
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if (_itemContainer.ContainedEntity != null)
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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}
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}
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}
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@@ -17,74 +17,33 @@ namespace Content.Server.GameObjects.Components
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[RegisterComponent]
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[RegisterComponent]
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
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{
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{
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private const int MaxItemSize = (int) ReferenceSizes.Pocket;
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public override string Name => "PottedPlantHide";
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public override string Name => "PottedPlantHide";
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[ViewVariables] private ContainerSlot _itemContainer;
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[ViewVariables] private SecretStashComponent _secretStash = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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_secretStash = Owner.EnsureComponent<SecretStashComponent>();
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_itemContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>("potted_plant_hide", Owner, out _);
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}
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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{
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Rustle();
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Rustle();
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return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
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Owner.PopupMessage(eventArgs.User, Loc.GetString("There's already something in here?!"));
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return false;
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}
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var size = eventArgs.Using.GetComponent<ItemComponent>().Size;
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// TODO: use proper text macro system for this.
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if (size > MaxItemSize)
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{
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString("{0:TheName} is too big to fit in the plant!", eventArgs.Using));
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return false;
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}
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|
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var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
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if (!handsComponent.Drop(eventArgs.Using, _itemContainer))
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{
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return false;
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You hide {0:theName} in the plant.", eventArgs.Using));
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Rustle();
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return true;
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}
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
|
{
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Rustle();
|
Rustle();
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|
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if (_itemContainer.ContainedEntity == null)
|
var gotItem = _secretStash.TryGetItem(eventArgs.User);
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|
if (!gotItem)
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{
|
{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
|
Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
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return true;
|
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}
|
}
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|
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Owner.PopupMessage(eventArgs.User, Loc.GetString("There was something in there!"));
|
return gotItem;
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if (eventArgs.User.TryGetComponent(out HandsComponent hands))
|
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{
|
|
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hands.PutInHandOrDrop(_itemContainer.ContainedEntity.GetComponent<ItemComponent>());
|
|
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}
|
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else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
|
|
||||||
{
|
|
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
|
|
||||||
}
|
|
||||||
|
|
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return true;
|
|
||||||
}
|
}
|
||||||
|
|
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private void Rustle()
|
private void Rustle()
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|
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@@ -0,0 +1,174 @@
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|
#nullable enable
|
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|
using Content.Server.GameObjects.Components.Interactable;
|
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|
using Content.Server.GameObjects.Components.Items.Storage;
|
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|
using Content.Server.GameObjects.Components.Strap;
|
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|
using Content.Server.Interfaces.Chat;
|
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|
using Content.Server.Interfaces.GameObjects;
|
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|
using Content.Server.Utility;
|
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|
using Content.Shared.Audio;
|
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|
using Content.Shared.GameObjects.Components.Body;
|
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|
using Content.Shared.GameObjects.Components.Body.Part;
|
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|
using Content.Shared.GameObjects.Components.Interactable;
|
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|
using Content.Shared.GameObjects.Components.Watercloset;
|
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|
using Content.Shared.GameObjects.EntitySystems;
|
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|
using Content.Shared.Interfaces;
|
||||||
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Server.GameObjects.EntitySystems;
|
||||||
|
using Robust.Server.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.Random;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.Components.Watercloset
|
||||||
|
{
|
||||||
|
[RegisterComponent]
|
||||||
|
public class ToiletComponent : Component, IInteractUsing,
|
||||||
|
IInteractHand, IMapInit, IExamine, ISuicideAct
|
||||||
|
{
|
||||||
|
public sealed override string Name => "Toilet";
|
||||||
|
|
||||||
|
private const float PryLidTime = 1f;
|
||||||
|
|
||||||
|
private bool _isPrying = false;
|
||||||
|
|
||||||
|
[ViewVariables] public bool LidOpen { get; private set; }
|
||||||
|
[ViewVariables] public bool IsSeatUp { get; private set; }
|
||||||
|
|
||||||
|
[ViewVariables] private SecretStashComponent _secretStash = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MapInit()
|
||||||
|
{
|
||||||
|
// roll is toilet seat will be up or down
|
||||||
|
var random = IoCManager.Resolve<IRobustRandom>();
|
||||||
|
IsSeatUp = random.Prob(0.5f);
|
||||||
|
UpdateSprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
// are player trying place or lift of cistern lid?
|
||||||
|
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
|
||||||
|
&& tool!.HasQuality(ToolQuality.Prying))
|
||||||
|
{
|
||||||
|
// check if someone is already prying this toilet
|
||||||
|
if (_isPrying)
|
||||||
|
return false;
|
||||||
|
_isPrying = true;
|
||||||
|
|
||||||
|
if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
|
||||||
|
{
|
||||||
|
_isPrying = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_isPrying = false;
|
||||||
|
|
||||||
|
// all cool - toggle lid
|
||||||
|
LidOpen = !LidOpen;
|
||||||
|
UpdateSprite();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// maybe player trying to hide something inside cistern?
|
||||||
|
else if (LidOpen)
|
||||||
|
{
|
||||||
|
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
// trying get something from stash?
|
||||||
|
if (LidOpen)
|
||||||
|
{
|
||||||
|
var gotItem = _secretStash.TryGetItem(eventArgs.User);
|
||||||
|
|
||||||
|
if (gotItem)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// just want to up/down seat?
|
||||||
|
// check that nobody seats on seat right now
|
||||||
|
if (Owner.TryGetComponent(out StrapComponent? strap))
|
||||||
|
{
|
||||||
|
if (strap.BuckledEntities.Count != 0)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ToggleToiletSeat();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||||
|
{
|
||||||
|
if (inDetailsRange && LidOpen)
|
||||||
|
{
|
||||||
|
if (_secretStash.HasItemInside())
|
||||||
|
{
|
||||||
|
message.AddMarkup(Loc.GetString("There is [color=darkgreen]something[/color] inside cistern!"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleToiletSeat()
|
||||||
|
{
|
||||||
|
IsSeatUp = !IsSeatUp;
|
||||||
|
EntitySystem.Get<AudioSystem>()
|
||||||
|
.PlayFromEntity("/Audio/Effects/toilet_seat_down.ogg", Owner, AudioHelpers.WithVariation(0.05f));
|
||||||
|
|
||||||
|
UpdateSprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSprite()
|
||||||
|
{
|
||||||
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||||
|
{
|
||||||
|
appearance.SetData(ToiletVisuals.LidOpen, LidOpen);
|
||||||
|
appearance.SetData(ToiletVisuals.SeatUp, IsSeatUp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SuicideKind Suicide(IEntity victim, IChatManager chat)
|
||||||
|
{
|
||||||
|
// check that victim even have head
|
||||||
|
if (victim.TryGetComponent<IBody>(out var body) &&
|
||||||
|
body.GetPartsOfType(BodyPartType.Head).Count != 0)
|
||||||
|
{
|
||||||
|
var othersMessage = Loc.GetString("{0:theName} sticks their head into {1:theName} and flushes it!", victim, Owner);
|
||||||
|
victim.PopupMessageOtherClients(othersMessage);
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString("You stick your head into {0:theName} and flush it!", Owner);
|
||||||
|
victim.PopupMessage(selfMessage);
|
||||||
|
|
||||||
|
return SuicideKind.Asphyxiation;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var othersMessage = Loc.GetString("{0:theName} bashes themselves with {1:theName}!", victim, Owner);
|
||||||
|
victim.PopupMessageOtherClients(othersMessage);
|
||||||
|
|
||||||
|
var selfMessage = Loc.GetString("You bash yourself with {0:theName}!", Owner);
|
||||||
|
victim.PopupMessage(selfMessage);
|
||||||
|
|
||||||
|
return SuicideKind.Blunt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#nullable enable
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Content.Shared.GameObjects.Components.Watercloset
|
||||||
|
{
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum ToiletVisuals
|
||||||
|
{
|
||||||
|
LidOpen,
|
||||||
|
SeatUp
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
Resources/Audio/Effects/toilet_seat_down.ogg
Normal file
BIN
Resources/Audio/Effects/toilet_seat_down.ogg
Normal file
Binary file not shown.
@@ -1,4 +1,4 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
id: PottedPlantBase
|
id: PottedPlantBase
|
||||||
abstract: true
|
abstract: true
|
||||||
components:
|
components:
|
||||||
@@ -23,6 +23,8 @@
|
|||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Constructible/Misc/potted_plants.rsi
|
sprite: Constructible/Misc/potted_plants.rsi
|
||||||
- type: PottedPlantHide
|
- type: PottedPlantHide
|
||||||
|
- type: SecretStash
|
||||||
|
secretPartName: the plant
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,39 @@
|
|||||||
|
- type: entity
|
||||||
|
name: toilet
|
||||||
|
id: ToiletEmpty
|
||||||
|
suffix: Empty
|
||||||
|
parent: SeatBase
|
||||||
|
description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Constructible/Watercloset/toilet.rsi
|
||||||
|
state: closed_toilet_seat_up
|
||||||
|
netsync: false
|
||||||
|
- type: Toilet
|
||||||
|
- type: SecretStash
|
||||||
|
secretPartName: the toilet cistern
|
||||||
|
- type: SolutionContainer
|
||||||
|
maxVol: 250
|
||||||
|
- type: Physics
|
||||||
|
shapes:
|
||||||
|
- !type:PhysShapeAabb
|
||||||
|
layer: [ Passable ]
|
||||||
|
- type: Construction
|
||||||
|
graph: toilet
|
||||||
|
node: toilet
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: ToiletVisualizer
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: ToiletDirtyWater
|
||||||
|
parent: ToiletEmpty
|
||||||
|
suffix: Dirty Water
|
||||||
|
components:
|
||||||
|
- type: SolutionContainer
|
||||||
|
contents:
|
||||||
|
reagents:
|
||||||
|
- ReagentId: chem.Water
|
||||||
|
Quantity: 180
|
||||||
|
- ReagentId: chem.Toxin
|
||||||
|
Quantity: 20
|
||||||
29
Resources/Prototypes/Recipes/Construction/Graphs/toilet.yml
Normal file
29
Resources/Prototypes/Recipes/Construction/Graphs/toilet.yml
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
- type: constructionGraph
|
||||||
|
id: toilet
|
||||||
|
start: start
|
||||||
|
graph:
|
||||||
|
- node: start
|
||||||
|
edges:
|
||||||
|
- to: toilet
|
||||||
|
completed:
|
||||||
|
- !type:SnapToGrid { }
|
||||||
|
steps:
|
||||||
|
- material: Metal
|
||||||
|
amount: 5
|
||||||
|
doAfter: 1
|
||||||
|
- node: toilet
|
||||||
|
edges:
|
||||||
|
- to: start
|
||||||
|
completed:
|
||||||
|
- !type:SpawnPrototype
|
||||||
|
prototype: SteelSheet1
|
||||||
|
amount: 5
|
||||||
|
- !type:EmptyAllContainers {}
|
||||||
|
- !type:DeleteEntity {}
|
||||||
|
conditions:
|
||||||
|
- !type:EntityAnchored
|
||||||
|
anchored: false
|
||||||
|
- !type:ToiletLidClosed {}
|
||||||
|
steps:
|
||||||
|
- tool: Welding
|
||||||
|
doAfter: 2
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.6 KiB |
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Taken from cev-eris at commit https://github.com/discordia-space/CEV-Eris/commit/2cb66bae0e253e13d37f8939e0983bb94fee243e",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "closed_toilet_seat_down",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "closed_toilet_seat_up",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "open_toilet_seat_down",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "open_toilet_seat_up",
|
||||||
|
"directions": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
Reference in New Issue
Block a user