* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Alex Evgrashin
2021-01-20 10:02:34 +03:00
committed by GitHub
parent f9f724b4af
commit 02ea6ce57c
16 changed files with 473 additions and 48 deletions

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@@ -0,0 +1,26 @@
#nullable enable
using Content.Shared.GameObjects.Components.Watercloset;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Watercloset
{
public class ToiletVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
var state = string.Format("{0}_toilet_{1}",
lidOpen ? "open" : "closed",
seatUp ? "seat_up" : "seat_down");
sprite.LayerSetState(0, state);
}
}
}

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@@ -237,6 +237,8 @@ namespace Content.Client
"DamageOnLand", "DamageOnLand",
"GasFilter", "GasFilter",
"Recyclable", "Recyclable",
"SecretStash",
"Toilet",
"ClusterFlash" "ClusterFlash"
}; };
} }

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@@ -0,0 +1,35 @@
#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Watercloset;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class ToiletLidClosed : IEdgeCondition
{
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
return !toilet.LidOpen;
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inExamineRange)
{
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
if (!toilet.LidOpen) return false;
message.AddMarkup(Loc.GetString("Use a [color=yellow]crowbar[/color] to close the lid.\n"));
return true;
}
public void ExposeData(ObjectSerializer serializer)
{
}
}
}

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@@ -0,0 +1,119 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
{
/// <summary>
/// Logic for secret single slot stash, like plant pot or toilet cistern
/// </summary>
[RegisterComponent]
public class SecretStashComponent : Component, IDestroyAct
{
public override string Name => "SecretStash";
[ViewVariables] private int _maxItemSize;
[ViewVariables] private string _secretPartName = "";
[ViewVariables] private ContainerSlot _itemContainer = default!;
public override void Initialize()
{
base.Initialize();
_itemContainer = ContainerManagerComponent.Ensure<ContainerSlot>("stash", Owner, out _);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
serializer.DataField(ref _secretPartName, "secretPartName", Loc.GetString("{0:theName}"));
}
/// <summary>
/// Tries to hide item inside secret stash from hands of user
/// </summary>
/// <param name="user"></param>
/// <param name="itemToHide"></param>
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(IEntity user, IEntity itemToHide)
{
if (_itemContainer.ContainedEntity != null)
{
Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
return false;
}
if (!itemToHide.TryGetComponent(out ItemComponent? item))
return false;
if (item.Size > _maxItemSize)
{
Owner.PopupMessage(user,
Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, _secretPartName));
return false;
}
if (!user.TryGetComponent(out IHandsComponent? hands))
return false;
if (!hands.Drop(itemToHide, _itemContainer))
return false;
Owner.PopupMessage(user, Loc.GetString("You hide {0:theName} in {1}.", itemToHide, _secretPartName));
return true;
}
/// <summary>
/// Try get item and place it in users hand
/// If user can't take it by hands, will drop item from container
/// </summary>
/// <param name="user"></param>
/// <returns>True if user recieved item</returns>
public bool TryGetItem(IEntity user)
{
if (_itemContainer.ContainedEntity == null)
return false;
Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", _secretPartName));
if (user.TryGetComponent(out HandsComponent? hands))
{
if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
return false;
hands.PutInHandOrDrop(item);
}
else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
return true;
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
/// <returns></returns>
public bool HasItemInside()
{
return _itemContainer.ContainedEntity != null;
}
public void OnDestroy(DestructionEventArgs eventArgs)
{
// drop item inside
if (_itemContainer.ContainedEntity != null)
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
}
}
}

View File

@@ -17,74 +17,33 @@ namespace Content.Server.GameObjects.Components
[RegisterComponent] [RegisterComponent]
public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand public class PottedPlantHideComponent : Component, IInteractUsing, IInteractHand
{ {
private const int MaxItemSize = (int) ReferenceSizes.Pocket;
public override string Name => "PottedPlantHide"; public override string Name => "PottedPlantHide";
[ViewVariables] private ContainerSlot _itemContainer; [ViewVariables] private SecretStashComponent _secretStash = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
_itemContainer =
ContainerManagerComponent.Ensure<ContainerSlot>("potted_plant_hide", Owner, out _);
} }
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs) async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_itemContainer.ContainedEntity != null)
{ {
Rustle(); Rustle();
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
Owner.PopupMessage(eventArgs.User, Loc.GetString("There's already something in here?!"));
return false;
}
var size = eventArgs.Using.GetComponent<ItemComponent>().Size;
// TODO: use proper text macro system for this.
if (size > MaxItemSize)
{
Owner.PopupMessage(eventArgs.User,
Loc.GetString("{0:TheName} is too big to fit in the plant!", eventArgs.Using));
return false;
}
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, _itemContainer))
{
return false;
}
Owner.PopupMessage(eventArgs.User, Loc.GetString("You hide {0:theName} in the plant.", eventArgs.Using));
Rustle();
return true;
} }
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{ {
Rustle(); Rustle();
if (_itemContainer.ContainedEntity == null) var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (!gotItem)
{ {
Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots.")); Owner.PopupMessage(eventArgs.User, Loc.GetString("You root around in the roots."));
return true;
} }
Owner.PopupMessage(eventArgs.User, Loc.GetString("There was something in there!")); return gotItem;
if (eventArgs.User.TryGetComponent(out HandsComponent hands))
{
hands.PutInHandOrDrop(_itemContainer.ContainedEntity.GetComponent<ItemComponent>());
}
else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
return true;
} }
private void Rustle() private void Rustle()

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@@ -0,0 +1,174 @@
#nullable enable
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Strap;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Watercloset;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System.Threading.Tasks;
namespace Content.Server.GameObjects.Components.Watercloset
{
[RegisterComponent]
public class ToiletComponent : Component, IInteractUsing,
IInteractHand, IMapInit, IExamine, ISuicideAct
{
public sealed override string Name => "Toilet";
private const float PryLidTime = 1f;
private bool _isPrying = false;
[ViewVariables] public bool LidOpen { get; private set; }
[ViewVariables] public bool IsSeatUp { get; private set; }
[ViewVariables] private SecretStashComponent _secretStash = default!;
public override void Initialize()
{
base.Initialize();
_secretStash = Owner.EnsureComponent<SecretStashComponent>();
}
public void MapInit()
{
// roll is toilet seat will be up or down
var random = IoCManager.Resolve<IRobustRandom>();
IsSeatUp = random.Prob(0.5f);
UpdateSprite();
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
// are player trying place or lift of cistern lid?
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
&& tool!.HasQuality(ToolQuality.Prying))
{
// check if someone is already prying this toilet
if (_isPrying)
return false;
_isPrying = true;
if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
{
_isPrying = false;
return false;
}
_isPrying = false;
// all cool - toggle lid
LidOpen = !LidOpen;
UpdateSprite();
return true;
}
// maybe player trying to hide something inside cistern?
else if (LidOpen)
{
return _secretStash.TryHideItem(eventArgs.User, eventArgs.Using);
}
return false;
}
public bool InteractHand(InteractHandEventArgs eventArgs)
{
// trying get something from stash?
if (LidOpen)
{
var gotItem = _secretStash.TryGetItem(eventArgs.User);
if (gotItem)
return true;
}
// just want to up/down seat?
// check that nobody seats on seat right now
if (Owner.TryGetComponent(out StrapComponent? strap))
{
if (strap.BuckledEntities.Count != 0)
return false;
}
ToggleToiletSeat();
return true;
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange && LidOpen)
{
if (_secretStash.HasItemInside())
{
message.AddMarkup(Loc.GetString("There is [color=darkgreen]something[/color] inside cistern!"));
}
}
}
public void ToggleToiletSeat()
{
IsSeatUp = !IsSeatUp;
EntitySystem.Get<AudioSystem>()
.PlayFromEntity("/Audio/Effects/toilet_seat_down.ogg", Owner, AudioHelpers.WithVariation(0.05f));
UpdateSprite();
}
private void UpdateSprite()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ToiletVisuals.LidOpen, LidOpen);
appearance.SetData(ToiletVisuals.SeatUp, IsSeatUp);
}
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
// check that victim even have head
if (victim.TryGetComponent<IBody>(out var body) &&
body.GetPartsOfType(BodyPartType.Head).Count != 0)
{
var othersMessage = Loc.GetString("{0:theName} sticks their head into {1:theName} and flushes it!", victim, Owner);
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("You stick your head into {0:theName} and flush it!", Owner);
victim.PopupMessage(selfMessage);
return SuicideKind.Asphyxiation;
}
else
{
var othersMessage = Loc.GetString("{0:theName} bashes themselves with {1:theName}!", victim, Owner);
victim.PopupMessageOtherClients(othersMessage);
var selfMessage = Loc.GetString("You bash yourself with {0:theName}!", Owner);
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
}
}
}

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@@ -0,0 +1,13 @@
#nullable enable
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.Watercloset
{
[Serializable, NetSerializable]
public enum ToiletVisuals
{
LidOpen,
SeatUp
}
}

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@@ -1,4 +1,4 @@
- type: entity - type: entity
id: PottedPlantBase id: PottedPlantBase
abstract: true abstract: true
components: components:
@@ -23,6 +23,8 @@
- type: Sprite - type: Sprite
sprite: Constructible/Misc/potted_plants.rsi sprite: Constructible/Misc/potted_plants.rsi
- type: PottedPlantHide - type: PottedPlantHide
- type: SecretStash
secretPartName: the plant
- type: Anchorable - type: Anchorable
- type: Pullable - type: Pullable

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@@ -0,0 +1,39 @@
- type: entity
name: toilet
id: ToiletEmpty
suffix: Empty
parent: SeatBase
description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
components:
- type: Sprite
sprite: Constructible/Watercloset/toilet.rsi
state: closed_toilet_seat_up
netsync: false
- type: Toilet
- type: SecretStash
secretPartName: the toilet cistern
- type: SolutionContainer
maxVol: 250
- type: Physics
shapes:
- !type:PhysShapeAabb
layer: [ Passable ]
- type: Construction
graph: toilet
node: toilet
- type: Appearance
visuals:
- type: ToiletVisualizer
- type: entity
id: ToiletDirtyWater
parent: ToiletEmpty
suffix: Dirty Water
components:
- type: SolutionContainer
contents:
reagents:
- ReagentId: chem.Water
Quantity: 180
- ReagentId: chem.Toxin
Quantity: 20

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@@ -0,0 +1,29 @@
- type: constructionGraph
id: toilet
start: start
graph:
- node: start
edges:
- to: toilet
completed:
- !type:SnapToGrid { }
steps:
- material: Metal
amount: 5
doAfter: 1
- node: toilet
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SteelSheet1
amount: 5
- !type:EmptyAllContainers {}
- !type:DeleteEntity {}
conditions:
- !type:EntityAnchored
anchored: false
- !type:ToiletLidClosed {}
steps:
- tool: Welding
doAfter: 2

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@@ -0,0 +1,27 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from cev-eris at commit https://github.com/discordia-space/CEV-Eris/commit/2cb66bae0e253e13d37f8939e0983bb94fee243e",
"states": [
{
"name": "closed_toilet_seat_down",
"directions": 4
},
{
"name": "closed_toilet_seat_up",
"directions": 4
},
{
"name": "open_toilet_seat_down",
"directions": 4
},
{
"name": "open_toilet_seat_up",
"directions": 4
}
]
}

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