Unified those messy FrameEventArgs.
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@@ -1,11 +1,12 @@
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using Content.Client.UserInterface;
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using Robust.Client;
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using Robust.Shared.Timing;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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void Initialize();
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void FrameUpdate(RenderFrameEventArgs renderFrameEventArgs);
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void FrameUpdate(FrameEventArgs FrameEventArgs);
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}
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}
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