Unified those messy FrameEventArgs.
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@@ -1,6 +1,7 @@
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using Content.Client.Chat;
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using Robust.Client;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Client.Interfaces.Chat
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{
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@@ -8,7 +9,7 @@ namespace Content.Client.Interfaces.Chat
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{
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void Initialize();
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void FrameUpdate(RenderFrameEventArgs delta);
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void FrameUpdate(FrameEventArgs delta);
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void SetChatBox(ChatBox chatBox);
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