Unified those messy FrameEventArgs.

This commit is contained in:
Pieter-Jan Briers
2019-08-04 01:08:55 +02:00
parent a246d7e48d
commit 02da078baf
10 changed files with 29 additions and 22 deletions

View File

@@ -6,6 +6,7 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Timers;
using Robust.Shared.Timing;
namespace Content.Client.Chat
{
@@ -73,11 +74,11 @@ namespace Content.Client.Chat
_verticalOffsetAchieved = -ContentHeight;
}
protected override void FrameUpdate(RenderFrameEventArgs args)
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_timeLeft -= args.Elapsed;
_timeLeft -= args.DeltaSeconds;
if (_timeLeft <= FadeTime)
{
@@ -99,7 +100,7 @@ namespace Content.Client.Chat
}
else
{
_verticalOffsetAchieved = FloatMath.Lerp(_verticalOffsetAchieved, VerticalOffset, 10 * args.Elapsed);
_verticalOffsetAchieved = FloatMath.Lerp(_verticalOffsetAchieved, VerticalOffset, 10 * args.DeltaSeconds);
}
var worldPos = _senderEntity.Transform.WorldPosition;