Unified those messy FrameEventArgs.

This commit is contained in:
Pieter-Jan Briers
2019-08-04 01:08:55 +02:00
parent a246d7e48d
commit 02da078baf
10 changed files with 29 additions and 22 deletions

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Chat
@@ -90,7 +91,7 @@ namespace Content.Client.Chat
_speechBubbleRoot.SetPositionFirst();
}
public void FrameUpdate(RenderFrameEventArgs delta)
public void FrameUpdate(FrameEventArgs delta)
{
// Update queued speech bubbles.
if (_queuedSpeechBubbles.Count == 0)
@@ -106,7 +107,7 @@ namespace Content.Client.Chat
continue;
}
queueData.TimeLeft -= delta.Elapsed;
queueData.TimeLeft -= delta.DeltaSeconds;
if (queueData.TimeLeft > 0)
{
continue;