Shitty combat mode & animations. (#367)

* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
This commit is contained in:
Pieter-Jan Briers
2019-09-26 22:32:32 +02:00
committed by GitHub
parent ac55ccf46e
commit 02d509fc5f
47 changed files with 1231 additions and 35 deletions

View File

@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
public static class MeleeWeaponSystemMessages
{
[Serializable, NetSerializable]
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
{
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
{
ArcPrototype = arcPrototype;
Angle = angle;
Attacker = attacker;
Hits = hits;
}
public string ArcPrototype { get; }
public Angle Angle { get; }
public EntityUid Attacker { get; }
public List<EntityUid> Hits { get; }
}
}
}