Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones. * Fix inventory hud positioning. * Crappy attack animations. * Import TG combat sounds * More work on arcs. * Implement hit sounds. * Lunging, hit effects, some more stuff.
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@@ -0,0 +1,32 @@
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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public static class CombatModeSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetTargetZoneMessage : EntitySystemMessage
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{
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public SetTargetZoneMessage(TargetingZone targetZone)
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{
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TargetZone = targetZone;
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}
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public TargetingZone TargetZone { get; }
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}
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[Serializable, NetSerializable]
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public sealed class SetCombatModeActiveMessage : EntitySystemMessage
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{
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public SetCombatModeActiveMessage(bool active)
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{
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Active = active;
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}
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public bool Active { get; }
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}
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}
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}
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