Shitty combat mode & animations. (#367)

* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
This commit is contained in:
Pieter-Jan Briers
2019-09-26 22:32:32 +02:00
committed by GitHub
parent ac55ccf46e
commit 02d509fc5f
47 changed files with 1231 additions and 35 deletions

View File

@@ -0,0 +1,27 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
/// <summary>
/// Zones the player can target for attacks.
/// </summary>
[Serializable, NetSerializable]
public enum TargetingZone
{
/// <summary>
/// Torso/arm area.
/// </summary>
Middle,
/// <summary>
/// Legs/groin area.
/// </summary>
Low,
/// <summary>
/// Go for the head.
/// </summary>
High
}
}