Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones. * Fix inventory hud positioning. * Crappy attack animations. * Import TG combat sounds * More work on arcs. * Implement hit sounds. * Lunging, hit effects, some more stuff.
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEnumerable<IEntity> hits)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid,
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hits.Select(e => e.Uid).ToList()));
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}
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}
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}
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