Shitty combat mode & animations. (#367)

* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
This commit is contained in:
Pieter-Jan Briers
2019-09-26 22:32:32 +02:00
committed by GitHub
parent ac55ccf46e
commit 02d509fc5f
47 changed files with 1231 additions and 35 deletions

View File

@@ -29,6 +29,10 @@ namespace Content.Client.GameObjects.Components.Mobs
private EyeComponent _eye;
// Basically I needed a way to chain this effect for the attack lunge animation.
// Sorry!
public Vector2 BaseOffset { get; set; }
public override void Initialize()
{
base.Initialize();
@@ -95,7 +99,7 @@ namespace Content.Client.GameObjects.Components.Mobs
private void _updateEye()
{
_eye.Offset = _currentKick;
_eye.Offset = BaseOffset + _currentKick;
}
}
}